Saber-Class
Fast Frigate
UNITED
FEDERATION OF PLANETS: STARFLEET DIVISION
Advanced
Technical Specifications for the Saber-Class Production Vehicle
Accommodation:
60 (15 Officers, 45 Enlisted Crew)
Classification:
Fast Frigate
[Diplomatic, Science, Scout, Patrol]
Funding
for Saber Class Development Project Provided by: Advanced
Starship Design Bureau, United Federation of Planets Defense Council
Development
Project Started: 2336
Production
Start Date: 2358
Production
End Date: Still in
Production
Current
Status: In Service
|
Locations
of Saber-Class Construction:
-
Utopia Planitia Fleet Yard, Mars
-
Copernicus Fleet Yard, Luna
- San
Francisco Fleet Yards,
Earth
- Avondale
Production Facility,
Rigel II
- Seskon
Trella, Tellar
Current
Starship Identification and Registration Numbers:
Former
Starship Identification and Registration Numbers:
|
CONTENTS
1.0
SABER-CLASS
INTRODUCTION
1.1 MISSION
OBJECTIVES
Pursuant
to Starfleet
Exploration Directives 911.3, Starfleet Defense Directives 114.9
& 154.7,
Starfleet Borg Defense Initiative Directive 371.6 and Federation
Security
Council General Policy, the following objectives have been established
for a
Saber-Class Starship:
- Provide a mobile platform for a range of
defensive, diplomatic, or scientific projects.
- Supplement the Oberth and Miranda class
Starships in some specific missions, as an instrument of Federation
deep-space explorative, scientific or defensive roles.
- Provide autonomous capability for full
execution of Federation defensive, cultural, scientific, and
explorative policy in deep space or border territory.
- Serve as a frontline support vehicle for
primary assets during times of war and emergencies.
- Provide a mobile platform for testing and
implementation of mission-specific or new technology of any kind.
1.2 DESIGN STATISTICS
Length: 190 meters
Width: 193.19
meters
Height: 48.60
meters
Weight: 2,756,000
metric tons
Cargo capacity: 9,954
metric
tons
Hull: Duranium-Tritanium composite with
micro-fiber reinforced ablative armor over critical compartments.
Number
of Decks: 10 Total,
9 Habitable.
1.3 GENERAL OVERVIEW
The Saber Class starship entered service in 2358
with the purpose to replace
the out-dated Oberth class science/scout ships, as well as to fill the
role of
an escort/police vessel for the internal security of the Federation.
She was
envisioned as an extension of the Steamrunner class light cruiser, so
that, when
working in tandem, the two classes would complement and support each
other. With
limited facilities, long-term missions were generally outside of its
design, but
for internal Federation missions, or specific deep space objectives,
the Saber
proved to be a very capable ship.
Small, fast, highly maneuverable, and well armed,
the Saber has also proven
its worth as a defensive vessel. Many ships of this class were involved
in the
defense of Sol during the Second Borg Incursion, as well as being
involved in
the conflict against the Cardassian/Dominion alliance. While not
specifically a
warship, the Saber held its own and showed itself to be a valuable
asset for
Starfleet and the Federation.
1.4 CONSTRUCTION
HISTORY
In 2336, when the United Federation of Planets
sent out a call for a new
vessel, capable of adapting to multiple roles and destined to replace
the aging
Miranda and Oberth class ships, over ten designs were submitted by
various
research and development groups. Several of these designs were picked
for
prototype construction and evaluation, including the Norway,
Steamrunner, and
Saber class vessels. Each design was assigned a construction yard and
development team, with hopes of a rapid construction and deployment.
But before the Saber-class prototype could be
readied for construction, there
was a fundamental shift in Starfleet's "Master Plan for the Fleet"
causing the
focus of R&D resources to be redirected to larger,
multi-mission ships instead
of the smaller, mission-specific types. It wasn't until the late 2340's
that
Starfleet again returned to the development of its smaller vessels.
With the returned interest of Starfleet, the plans
for the small frigate were
dusted off and reviewed. After a minor redesign, construction on the
prototype
hull, designated NX-60500, began in 2354 at the Avondale Production
Facility on
Rigel II. Basic nacelle / hull construction was completed within 8
months, and
the Primary computer core was installed in January 2355.
The Ceries Industries B-grade M/ARA was obtained
for the main power source.
Installation was completed without problems and ship-generated power
was
produced within 2 weeks of warp core delivery. Impulse engines and
reaction
thrusters were mounted, with only one week lost due to faulty fusion
reactor
cores.
Initial construction was completed by late 2355.
Moved to the Avondale
testing grounds, the newly named USS Saber began
its impulse stress
tests, which it passed with extremely high efficiency scores. Returning
to the
Avondale Production Facility, internal compartmental construction was
soon
completed. On March 5, 2356 the Saber left Rigel II
on her shakedown
voyage.
On December 6, 2356 the USS Saber,
NCC 60500, was officially
commissioned during a ceremony over Earth. At this time the R&D
team and the
construction crews were given a commendation for the rapid development
and
construction of a new starship class.
Since then the Saber-class has been prolific.
While not glamorous, the small
vessel completes its assigned tasks with great proficiency, and
trustworthiness.
During its flight career it has logged some of the fewest engineering
problems,
and some of the best warp field efficiencies within Starfleet. Even
when its
compatriot, the Steamrunner class, was pushed out of its field by the
newer
Intrepid class, the Saber continued to serve in Starfleet.
Even though safety was always a concern, it wasn't
until the discovery of the
Dominion that Starfleet began to consider strengthening the Saber. With
the
Steamrunner entering into a refit cycle, it was decided that certain
variations
of the Saber would also be upgraded to stronger offensive/defensive
capabilities. Patrol and Scout variants were redesigned to handle the 2nd
generation torpedo launchers and the new Type X phaser arrays. New
shield grids
and avionics upgrades were included as well as general engineering
redesigns and
computer core replacements. When completed, the 'new' Saber class,
designated
FFU, became a formable defensive platform.
During the Dominion war and the following 2nd
Borg Incursion, the
Saber continued to win itself accolades for sturdiness and engineering
strength.
The design had proven so solid that production continues (with NCC's
starting in
the 79000's), and new Saber class vessels leave the construction yards
with
surprising regularity.
Several small modifications have since been added
to the refit specifications
on the Saber class, including the addition of EMH technology in
sickbay. All
current productions of the Scout and Patrol variants are now the FFU.
2.0
COMMAND SYSTEMS
2.1 MAIN BRIDGE
General
Overview: Primary operational control of a starship is
provided
by the Main Bridge, located at the top of the primary hull, on Deck 1.
The Main
Bridge directly supervises all primary missions and coordinates all
departmental
activities.
The
Main Bridge is a highly restricted area; only personnel with Level 4
security clearance (Officers with the Rank of Ensign or higher) and
authorized
bridge personnel are allowed on the bridge. All bridge officers have
access to a
type I or II phaser.
The
Main Bridge is an exchangeable module, allowing for a wider variety in
mission parameters.
Layout:
The primary Bridge configuration is a proven design, being
adopted by later vessels, such as Defiant-class starships. The
Captain's Chair,
Tactical, Operations, and Engineering are on a raised area of the
bridge. The
central area of the Main Bridge provides seating and information
displays for
the Captain. The Captain's seat is equipped with fully programmable
consoles for
a variety of uses.
The
Tactical/Security control station (comprised of two consoles, one for
tactical, and one for security functions) is to the left of the
Captain's Chair.
Tactical console access is extremely limited; only Level 4 Tactical
clearance
personnel can use it, and the user must input special codes to even get
access
to the massive amounts of computer links that give tactical nearly
limitless
information. For full access, the console's security subsystem can run
a battery
of scans on the user, including thermal, biological, retinal, and vocal
tests.
If all of these are passed, full access to the ship's offensive and
defensive
systems is made available.
To
the Captain's right is the Operations manager's console. Identical in
size
and design to the Tactical/Security station, the Operations manager is
located
closer to the bridge engineering station rather than close to the front
of the
bridge. The Operations Panel, due to the tremendous amount of sensitive
information found there, has security protocols as stringent as the TAC
consoles. Directly aft of the Ship Operations Console is the Mission
Operations
Console, for use during Away team missions.
Also
located on the platform, against the aft wall of the bridge, is a large
master systems display monitor, similar to the one in main engineering.
All
relative ship information (such as damage, power distribution, etc.) is
displayed on the cutaway image of the ship. Below the MSD is a large
engineering
console encompassing Eng I and Eng II. This console has a smaller
cutaway
diagram of the ship, which displays all engineering-relevant data and
shows warp
fields and engine output. This console also has priority links to the
computers,
the Warp Propulsion System (WPS), the Impulse Propulsion System (IPS),
Reaction
Control System thrusters (RCS), the Structural Integrity Field (SIF),
the
Inertial Damping Field (IDF), and the navigational deflectors.
Although
usually unattended, the Chief Engineer can bring these consoles to
full Enable mode by entering voice codes and undergoing a retinal scan.
The
Engineering II console is fully programmable, and can run any Secondary
Console
function, including Sciences, Medical, Operations, Limited Helm
control, or
Security.
Directly
fore of the command area is the Flight Control Officer, who faces
the main viewer. The FCO is equipped with a console that proceeds
around an
almost one hundred and eighty degree angle and has priority links to
the
navigational sensor and deflectors, as well as to the
Warp/Impulse/Thruster
propulsion systems. This console also has links to engineering controls
and
monitors (such as the SIF, IDF, hull integrity monitor, and structural
stress
monitors), as well as access to the tractor beam controls.
At
the very front of the bridge chamber is a large viewscreen. It performs
all functions expected of it, including communication and magnified
visual scans
of nearby objects.
Against
the port walls of the main bridge, forward of the raised command
section, are the consoles for Science and others that are programmable
for a
multitude of functions. There are two Science consoles. Science I,
which is the
primary science console, has priority links to the Main Computer and to
all
sensors and probes, as well as links to Flight Control, Operations, and
Tactical.
Science
II is the ASO's (Assistant Science Officer's) console, but can be
used by any personnel. Science II has access to all science,
navigational,
sensor, and communications systems. Science II can be configured to
operate in
tandem with Science I, although security links and all other
non-science data
are withheld from Science II. Science II usually works independently of
Science
I.
Against
the starboard wall of the main bridge, forward of the Captain's
chair, is the Executive officer's console. This console has priority
links to
almost all ships functions as well as the hand-input sub-console for
use in
setting the auto-destruct system.
The
auto-destruct sequence follows Standard Starfleet security procedures
which can be accessed via any secured Memory Alpha ODN connection.
There
are two turbolifts on the bridge that can handle normal transit around
the ship as well as an emergency ladder that connects the bridge to
Deck two.
There is also one door, to the rear of the raised section, which leads
to the
Captain's Ready Room, which is directly aft of the Main Bridge.
There
are no escape pods connected to the bridge. Pods are located on decks
three through six. Two pods are reserved for the top four officers in
the chain
of command on the ship, because they are the last four to leave the
ship. These
are located on deck three. As the number of experienced Captains
dwindles in
Starfleet, the notion of a Captain going down with his ship has been
abolished.
If the ship is abandoned, the top four officers in the chain of command
will
wait until everyone else is off the ship, opt to arm the auto-destruct
(not
always necessary, but there if needed), and then leave in the two
escape pods.
2.2
MAIN ENGINEERING
Located on Deck 1, Main Engineering is the 'heart'
of the ship, comparable to
the bridge as the 'brain'. It has access to almost all systems aboard
the
starship, and manages repairs, power flow, and general maintenance.
Off to the starboard side of Main Engineering is
the Chief Engineer's Office,
which is equipped with a diagnostics table, assembly and repair
equipment, a
small replicator, a personal use console with built-in private
viewscreen and a
private bathroom.
Entrance to the primary engineering spaces is
provided by two large blast
doors, one pair each on decks 1 and 2, that can be closed in cased for
internal
or external security reasons, as well as in case of emergencies.
Just inside of the doors on deck 1 - Main
Engineering - is an observation
area where technicians monitor various systems of the ship. Also in
that area,
is a floor-mounted situational display similar to the Master Systems
Display
found on the Bridge. Affectionately referred to as the 'pool table',
the Chief
Engineer can use the display to more easily get a broad view of the
situation
with just a glance.
Farther in from observation area is 'the pit', and
the main control systems.
The pit is a hole in deck 1, allowing engineering personnel to look
down on the
warp core, which is located on deck 2. The Saber class is one of the
few ships
to have its core run horizontally along the midline of the ship. The
core can be
ejected out of the rear of the ship, if needed to avoid a breech.
Circular in shape, but exceedingly functional to
save space inside the ship,
Main Engineering has usable consoles mounted on every piece of 'real
estate'
around the circumference of the room and provides primary control
access for the
engineers and technicians. Additionally, there are numerous ladders and
access
panels to Jefferies tubes, which lead throughout the ship. The
technical
complexity of the starship dictates the use of these spaces to maintain
peak
efficiency and affect proper repairs.
On deck 2 is the Matter/Anti-Matter Assembly
(M/ARA). This is where primary
power for the ship is generated inside the Matter/Anti-Matter Reaction
Chamber
(M/ARC). This system is checked on a regular basis due to its
importance to the
ship. Access to the warp core is restricted, with a front port to get
to the
Dilithium matrix as well as a side port for access to the warp plasma
conduits.
Deuterium Storage and Anti-Matter Storage Pods,
the fuel components for the
M/ARA, are stored on deck 7, where they are piped to the intake valves
on the
warp core. Both fuels can be ejected out of the rear of the ship.
2.3
SECURITY DEPARTMENT
This multi-room department is
located in a restricted area on deck 5. Within
it are the entrances to the phaser range, the Brig, the auxiliary
weapon control
room, and the Ship's Armory, as well as the Chief Tactical Officer's
office.
The CTO's office is located
next to the Brig. It is decorated to the
officer's preference. It contains a work area, a personal viewscreen, a
computer
display, a replicator, and a washroom/head.
Brig:
Located on deck 5, the brig is a restricted access area whose only
entrance is from within the Security department. The Saber class vessel
has 2
double occupancy cells, which contain beds, a retractable table and
chairs, a
water dispenser, and a toilet. The cells are secured with a level-10
forcefield
emitter built into each doorway.
Internal Forcefields:
Controlled from the bridge or from the Security
office on deck 5, forcefields can be activated throughout the ship,
effectively
sealing off sections of the hallway from the remainder of the vessel.
Internal Sensors:
Used to monitor the internal security of the ship. They
can identify the location of specific crewmembers that are wearing
their
commbadge. They can be used to determine the general location of any
person on
board the ship, based on the entry of specific variables by the
Tactical
officer.
Phaser Range:
The phaser range is located on deck 5. The phaser range is
heavily shielded and the walls are armored. It is designed for low
level phaser
fire, but can withstand short phaser blasts at setting 16 without a
problem.
The phaser range is used by
security to train ship's personnel in
marksmanship. During training, the holo-emitters in the phaser range
are
activated, creating a holographic setting, similar to what a holodeck
does.
Personnel are "turned loose" either independently or in an Away Team
formation
to explore the setting presented to them, and the security officer in
charge
will take notes on the performance of each person as they take cover,
return
fire, protect each other, and perform a variety of different scenarios.
All
personnel on board are tested every six months in phaser marksmanship.
There are 25 levels of phaser
marksmanship. All personnel are trained in the
operation of phaser types I and II up to level 14. All security
personnel must
maintain a level 17 marksmanship for all phaser types. The true
marksman can
maintain at least an 80% hit ratio on level 23.
Ship's Armory:
This room is located in a restricted area on deck 5 and is
under constant guard. The room is sealed with a level-10 forcefield and
can only
be accessed by personnel with Alpha 3 security clearance. Inside the
armory is a
work area for maintenance and repair of phasers as well as multiple
sealed
weapon lockers. The armory stocks enough type-I and type-II phasers to
arm the
entire crew. Type-III phaser rifle and the new compression phaser
rifles are
available as well, but only in enough numbers to arm approximately 1/3
of the
crew. Heavy ordinance is available in limited numbers.
Torpedo/Probe
Magazine: These restricted areas are for storing unarmed
photon torpedoes, quantum torpedoes (if the mission dictates), and
science
probes type I - VI and type IX (types VII and VIII are available if the
mission
dictates). Also stored here are the components for manufacturing new
photon
torpedoes as well as the equipment to put them together. These rooms
are also
accessed by the loading mechanism for the torpedo launchers. Fore and
Aft
torpedo magazines are found on deck 2.
3.0
TACTICAL SYSTEMS
3.1
PHASERS
Phaser
array arrangement: Two dorsal phaser arrays on the primary
hull,
extending from the aft 1/3 of the saucer and converging on either sides
of the
bridge. One ventral phaser array with a 90 degree arc on the forward
half of the
primary hull .
Phaser
Array Type: Originally the Saber-class vessel was launched
with
three type IX phaser arrays. After the fleet wide refit, the
Saber-class, even
though it is a small sized vessel, was fitted with the Type X array
system, the
new standard in phaser emitters.
Each
array fires a steady beam of phaser energy and the forced-focus
emitters
discharge the phasers at speeds approaching .986c (which works out to
about
182,520 miles per second - nearly warp one). The phaser array
automatically
rotates phaser frequency and attempts to lock onto the frequency and
phase of a
threat vehicle's shields for shield penetration.
Phaser
Array Output: Each phaser array takes its energy directly
from the
impulse drive and auxiliary fusion generators. Individually, each type
X
-emitter can only discharge approximately 5.1 MW (megawatts). However,
several
emitters (usually two) fire at once in the array during standard firing
procedures, resulting in a discharge approximately 10.2 MW.
Phaser
Array Range: Maximum effective range is 300,000 kilometers.
Primary
purpose: Assault
Secondary
purpose: Defense/anti-spacecraft/anti-fighter
3.2 TORPEDO LAUNCHERS
Arrangement:
Two fixed-focus torpedo launchers are used for photon or
quantum torpedo/science probe deployment. The forward launcher is
located on
deck three. The aft torpedo tube is located on Deck one. In the uprated
Saber,
these launchers are the second generation of automated, high-speed
launcher
found on the smaller, newer starships (such as the Intrepid, Defiant
and the
Nova) and each is capable of firing 3 devices at a time, giving the
ship a salvo
of 6 torpedoes at a time (3 forward, 3 aft).
Type:
Mark XXV photon torpedo, capable of pattern firing (sierra, etc.)
as well as independent launch. Independent targeting once launched from
the
ship, detonation on contact unless otherwise directed by tactical.
Payload:
Sabers can carry 45 completed torpedoes. Additional components
stored onboard can allow for the manufacture of an additional 15 photon
torpedoes.
Standard
manufacture rate is 2 torpedoes per hour. Max rate is 5 torpedoes
per hour.
Quantum
torpedoes are carried as the mission dictates.
Range:
Maximum effective range is 3,000,000 kilometers.
Primary
purpose: Assault
Secondary
purpose: Anti-spacecraft
3.3 DEFLECTOR SHIELDS
Type:
Symmetrical subspace graviton field. This type of shield is fairly
similar to those of most other Starships. During combat, the shield
sends data
on what type of weapon is being used on it, and what frequency and
phase the
weapon uses. Once this is analyzed by the tactical officer, the shield
can be
configured to have the same frequency as the incoming weapon - but
different
nutation. This tactic dramatically increases shield efficiency.
Output:
There are eight shield generators on a Saber. Each generator
consists of a cluster of ten 28 MW (megawatt) graviton polarity sources
feeding
into a 575 millicochrane subspace field distortion amplifier. Each
generator
produces 280 MW of shield power, and each can approach 98,000 MW for
150
nanoseconds during peak momentary loads.
During
Red Alert situations, five of the generators will operate in a phase
lock, producing a continuous output of about 1400 MW.
During
Cruise Mode (Condition Green) two generators are required to be
operational at all times with one additional generator on standby.
Deflector
output during Cruise mode is approximately 560 MW.
The
power for the shields is taken directly from the warp engines and
impulse
fusion generators. If desired, the shields can be augmented by power
from the
impulse power plants. The shields can protect against approximately 23%
of the
total EM spectrum (similar to a Galaxy Class Starship's shields).
Range:
The shields, when raised, stay extremely close to the hull to
conserve energy - average range is seven meters away from the hull, but
can be
extended to surround a nearby object, though at the loss of shield
strength.
Primary
purpose: Defense from enemy threat forces, hazardous
radiation
and micrometeoroid particles.
Secondary
purpose: Ramming threat vehicles.
4.0
COMPUTER SYSTEMS
4.1 COMPUTER CORE
Number
of computer cores: Two; The primary core occupies space on
decks 2
& 3, set to the starboard of the bridge module. The secondary,
emergency core is
located in a mirror position on the port side.
Type:
The FFU
Computer cores found on the Saber class are
smaller versions of the New Orleans' Isolinear Processing cores, spread
out to
take two rather than four decks. A smaller, regulated EPS conduit
directly from
the warp core, powers the system. Cooling of the isolinear core is
accomplished
by a regenerative liquid nitrogen loop.
Performance: For
missions, requirements on the computer core
rarely
exceed 80-85% of total core processing and storage capacity. The rest
of the
core is utilized for various scientific, tactical, or intelligence
gathering
missions - or to backup data in the event of a damaged core.
4.2
LCARS
Acronym
for Library Computer Access and Retrieval
System, the common
user interface of 24th century computer systems, based on verbal and
graphically
enhanced keyboard/display input and output. The graphical interface
adapts to
the task that is supposed to be performed, allowing for maximum
ease-of-use. The
LCARS program is updated as needed every time the ship docks with a
Starbase or
station, which accounts for increases in processor speed and power, and
increased security, while limiting flaws discovered in the field in
earlier
versions.
4.3
SECURITY
LEVELS
Access
to all Starfleet data is highly regulated. A standard set of access
levels have been programmed into the computer cores of all ships in
order to stop any undesired access to confidential data.
Security levels are also
variable, and task-specific. Certain areas of the ship are restricted
to unauthorized personnel, regardless of security level. Security
levels can also be raised, lowered, or revoked by Command personnel.
Security
levels in use aboard the Saber Class are:
- Level
10 – Captain and Above
- Level
9 – First Officer
- Level
8 - Commander
- Level
7 – Lt. Commander
- Level
6 – Lieutenant
- Level
5 – Lt. Junior Grade
- Level
4 - Ensign
- Level
3 – Non-Commissioned Crew
- Level
2 – Civilian Personnel
- Level
1 – Open Access (Read Only)
Note:
Security Levels beyond current rank can and are bestowed where, when
and to whom
they are necessary.
The main computer
grants access based on a battery of checks to the individual user,
including
face and voice recognition in conjunction with a vocal code as an added
level of
security.
4.4 UNIVERSAL
TRANSLATOR
All Starfleet vessels make use of a computer
program called a Universal
Translator that is employed for communication among persons who speak
different
languages. It performs a pattern analysis of an unknown language based
on a
variety of criteria to create a translation matrix. The translator is
built in
the Starfleet badge and small receivers are implanted in the ear canal.
The Universal Translator matrix aboard Saber Class
starships consists
of well over 100,000 languages and increases with every new encounter.
5.0
PROPULSION SYSTEMS
5.1 WARP PROPULSION SYSTEM
The warp core is
located in the engineering section and lies horizontally on deck
2. The
matter-antimatter reaction assembly (M/ARA) is embedded within Deck 2,
with the
surrounding systems on the balcony above (Deck 1, Main
Engineering). The core
is constructed from a central translucent aluminum and duranium reactor
with
dilithium articulation frame, four-lobed magnetic constriction segment
columns,
and matter and antimatter injectors. Plasma transfer conduits
exit the core on
Deck 2 and extend laterally to the nacelles and the warp plasma
injectors. The
nacelles incorporate an in-line impulse system, which accepts matter
intake and
heating within the nacelles and exhausts the heated gases through a
space-time
driver assembly in the nacelle aft cap. Anti-deuterium is
stored in a series of
standard Starfleet antimatter pods on Deck 7, aft of the warp
core.
The warp field coils,
unlike most Federation ships, are located just within the main hull as
opposed
to outboard nacelles. The basic structure of the nacelles is
similar to that of
the remainder of the starship, however, the entire length of the
nacelle housing
is augmented with longitudinal stiffeners composed of cobalt cortenide
to
protect against high levels of warp-induced stress.
Throughout the nacelle
housing are triply redundant conduits for Structural Integrity Field
(SIF) and
Internal Damping Field (IDF) systems. Each nacelle contains a
pair of four warp
field coils, making Saber-class vessels have a total of 16.
The B-grade warp
reactor is extremely powerful for a ship of this size, and as such, the
Saber-class vessels put out a warp signature equivalent to much larger
starships. Advances in variable warp field geometry ensures
that all ships of
this class will not cause harmful subspace damage. All
regulation warp engine
controls and procedures apply to Saber-class vessels.
In
the event of a possible warp core breach, the main M/ARA core can be
ejected out of the rear of the ship.
Type:
Ceries Industries B-Class Matter-Antimatter Reaction Assembly
(M/ARA).
Normal
Cruising Speed: Warp 7
Official
Warp Limit due to subspace pollution: Warp 5
Maximum
Safe Speed: Warp 9.8 for 12 hours
Note:
Vessels equipped with the Ceries B-Grade M/ARA Drive System no longer
have the
maximum cruising speed limit, thanks to innovations discovered and
utilized in
the M/ARA Warp Drive outfitted in the new Intrepid Class Starship.
Pursuant to
Starfleet Command Directive 12856.A, all Starships will receive
upgrades to
their Warp Drive system to prevent further pollution of Subspace.
5.2 IMPULSE PROPULSION
SYSTEM
Type:
Standard Saber Class mass-drivers developed and built by
HighMPact Propulsion. Output is comparable to New Orleans Class.
Output:
Each engine (there are two impulse engines) can individually
propel a Saber class ship at speeds just under 0.50c.
Operations: 'Maximum
Impulse' is 0.75c (three-quarters of
186,282 miles
per second, which is warp one), and requires both engines working at
approximately 3/4 strength.
Due
to time dilation problems, standard impulse operations are limited to
0.25c ('Full Impulse'). 'Half Impulse' is 0.125c, while '1/4 impulse'
is
0.0625c.
5.3 REACTION CONTROL
SYSTEM
Type: The Reaction
Control System (RCS) thrusters are
adapted from
thruster packages found on the New Orleans-class vessels. A
total of eight
thruster groups are installed; two are placed in the forward hull, four
in the
mid-hull, and two in the aft cowling. Deuterium is supplied
by the primary tank
on Deck 7 and immediate-use tanks within thruster packages.
Output:
Each thruster quad is capable of producing 4.2 million Newtons
of exhaust.
6.0
UTILITIES AND
AUXILIARY SYSTEMS
6.1 NAVIGATION DEFLECTOR
A
standard Saber-class main deflector dish is
located along the ventral portion of the hull, on decks 8 & 9.
Composed of
molybdenum/duranium mesh panels over a tritanium framework (beneath the
Duranium-Tritanium hull), the dish can be manually moved five degrees
in any
direction off the ship's Z-axis. The main deflector dish's shield and
sensor
power comes from two graviton polarity generators located on deck 10,
each
capable of generating 128 MW, which can be fed into two 480
millicochrane
subspace field distortion generators. Navigational Deflector controls
are
located on deck 8.
6.2 TRACTOR BEAM
Type: Multiphase subspace graviton
beam, used for direct
manipulation of objects from a submicron to a macroscopic level at any
relative
bearing to the ship. Each emitter is directly mounted to the primary
members of
the ship's framework, to lessen the effects of isopiestic subspace
shearing,
potential inertial imbalance, and mechanical stress.
Output:
Each tractor beam emitter is built around two multiphase 12
MW graviton polarity sources, feeding two 475 millicochrane subspace
field
amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond,
which
gives superior interference pattern control. Each emitter can gain
extra power
from the SIF by means of molybdenum-jacketed waveguides. The subspace
fields
generated around the beam (when the beam is used) can envelop objects
up to 920
meters, lowering the local gravitational constant of the universe for
the region
inside the field and making the object much easier to manipulate.
Range:
Effective tractor beam range varies with payload mass and
desired delta-v. Assuming a nominal 15 m/sec-squared delta-v, the
multiphase
tractor emitters can be used with a payload approaching 650,000,000
metric tons
at less than 2,000 meters. Conversely, the same delta-v can be imparted
to an
object massing about one metric ton at ranges approaching 30,000
kilometers.
6.3 TRANSPORTER SYSTEMS
Number
of Systems: 4
Personnel
Transporters: 2 (Transporter Rooms 1 & 2)
- Max
Payload Mass: 800kg (1,763 lbs)
- Max Range: 40,000 km
- Max Beam Up/Out Rate: Approx. 100 persons per
hour per Transporter
Cargo
Transporters: 1
- Max
Payload Mass: 500 metric tons. Standard operation is molecular
resolution (Non-Lifeform)
- Set for quantum (lifeform) resolution: 1 metric
ton
- Max Beam Up/Out Rate (Quantum Setting): Approx.
100 persons per hour per Transporter
Emergency
Transporters: 1
- Max
Range: 15,000 km (send only) {range depends on available power}
- Max Beam Out Rate: 160 persons per hour per
Transporter
- 6.4 COMMUNICATIONS
-
Standard
Communications Range: 42,000 - 100,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
7.0
SCIENCE AND REMOTE
SENSING SYSTEMS
7.1 SENSOR SYSTEMS
Long range and navigation sensors are located
behind the main deflector dish,
to avoid sensor "ghosts" and other detrimental effects consistent with
main
deflector dish millicochrane static field output. LRS controls are
located on
deck 8.
Lateral sensor pallets (Short Range Sensors) are
located around the rim of
the entire Starship, providing full coverage in all standard scientific
fields,
but with emphasis in the following areas:
-
Astronomical
phenomena
-
Planetary
analysis
-
Remote
life-form analysis
-
EM
scanning
-
Passive
neutrino scanning
-
Parametric
subspace field stress
(a scan to search for cloaked ships)
-
Thermal
variances
-
Quasi-stellar
material
Each
sensor pallet (sixteen in all) can be
interchanged and re-calibrated with any other pallet on the ship.
7.2 TACTICAL SENSORS
There
are eighteen independent tactical sensors on a Saber. Each sensor
automatically tracks and locks onto incoming hostile vessels and
reports
bearing, aspect, distance, and vulnerability percentage to the tactical
station
on the main bridge. Each tactical sensor is approximately 80% efficient
against
ECM, and can operate fairly well in particle flux nebulae, (which has
been
hitherto impossible).
Warp
Current sensor: This is an independent subspace graviton
field-current scanner, allowing Saber class vessels to track ships at
high warp
by locking onto the eddy currents from the threat ship's warp field,
then follow
the currents by using multi-model image mapping.
7.3 SCIENCE LABS
There are eight science labs located on deck 4.
Two of the labs are dedicated
Biology/Chemistry labs, capable of being used as Medical Labs. The
remaining six
labs are multi-purpose facilities that can be adjusted to the needs of
the
mission. The botany department maintains the small hydroponics bay on
deck 5 for
research purposes.
The Chief Science Officer's office is located
adjacent to Science Lab 1. It
is decorated to the CSO's preferences as well as containing a work
area, a
personal viewscreen, a computer display, and a washroom/head.
7.4 PROBES
Depending
on the mission orders, the Saber carries
a variety of science probes. Class I - VI and class IX probes are
standard on
every Saber, with Class VII and VIII loaded onboard as the mission
dictates.The
nine standard classes are:
- 7.4.1 Class
I Sensor Probe:
- Range:
2 x
10^5 kilometers
- Delta-v
limit: 0.5c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Full
EM/Subspace and interstellar chemistry pallet for in-space applications.
- Telemetry:
12,500 channels at 12 megawatts.
-
- 7.4.2 Class
II Sensor Probe:
-
Range: 4 x 10^5 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion, extended deuterium fuel
supply
- Sensors:
Same
instrumentation as Class I with addition of enhanced long-range
particle and field detectors and imaging system
- Telemetry:
15,650 channels at 20 megawatts.
-
- 7.4.3 Class
III Planetary Probe:
- Range:
1.2 x
10^6 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Terrestrial and gas giant sensor pallet with material sample and return
capability; onboard chemical analysis submodule
- Telemetry:
13,250 channels at ~15 megawatts.
- Additional
data: Limited SIF hull reinforcement. Full range of terrestrial soft
landing to subsurface penetration missions; gas giant atmosphere
missions survivable to 450 bar pressure. Limited terrestrial loiter
time.
-
- 7.4.4 Class
IV Stellar Encounter Probe:
- Range:
3.5 x
10^6 kilometers
- Delta-v
limit: 0.6c
- Powerplant:
Vectored deuterium microfusion propulsion supplemented with continuum
driver coil and extended deuterium supply
- Sensors:
Triply redundant stellar fields and particle detectors, stellar
atmosphere analysis suite.
- Telemetry:
9,780 channels at 65 megawatts.
- Additional
data: Six ejectable/survivable radiation flux subprobes. Deployable for
nonstellar energy phenomena
-
- 7.4.5 Class V
Medium-Range Reconnaissance Probe:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: Warp 2
- Powerplant:
Dual-mode matter/antimatter engine; extended duration sublight plus
limited duration at warp
- Sensors:
Extended passive data-gathering and recording systems; full autonomous
mission execution and return system
- Telemetry:
6,320 channels at 2.5 megawatts.
- Additional
data: Planetary atmosphere entry and soft landing capability. Low
observatory coatings and hull materials. Can be modified for tactical
applications with addition of custom sensor countermeasure package.
- 7.4.6 Class
VI Comm Relay/Emergency Beacon:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors:
Standard pallet
- Telemetry/Comm:
9,270 channel RF and subspace transceiver operating at 350 megawatts
peak radiated power. 360 degree omni antenna coverage, 0.0001
arc-second high-gain antenna pointing resolution.
- Additional
data: Extended deuterium supply for transceiver power generation and
planetary orbit plane changes
- 7.4.7Class
VII Remote Culture Study Probe:
- Range:
4.5 x
10^8 kilometers
- Delta-v
limit: Warp 1.5
- Powerplant:
Dual-mode matter/antimatter engine
- Sensors:
Passive data gathering system plus subspace transceiver
- Telemetry:
1,050 channels at 0.5 megawatts.
- Additional
data: Applicable to civilizations up to technology level III. Low
observability coatings and hull materials. Maximum loiter time: 3.5
months. Low-impact molecular destruct package tied to antitamper
detectors.
- 7.4.8 Class
VIII Medium-Range Multimission Warp Probe:
- Range:
1.2 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at
warp 9; MHD power supply tap for sensors and subspace transceiver
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
4,550 channels at 300 megawatts.
- Additional
data: Applications vary from galactic particles and fields research to
early-warning reconnaissance missions
- 7.4.9 Class
IX Long-Range Multimission Warp Probe:
- Range:
7.6 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at
warp 9; extended fuel supply for warp 8 maximum flight duration of 14
days
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
6,500 channels at 230 megawatts.
- Additional
data: Limited payload capacity; isolinear memory storage of 3,400
kiloquads; fifty-channel transponder echo. Typical application is
emergency-log/message capsule on homing trajectory to nearest starbase
or known Starfleet vessel position
8.0
CREW SUPPORT
SYSTEMS
8.1 MEDICAL SYSTEMS
Sickbay
is located on Deck 4 near the science labs. While not
considered
large, this department has a 5-bed treatment room, a 2-bed intensive
care ward,
an isolation room, and a morgue/stasis unit. Sickbay is also equipped
with a
limited surgical facility, which is primarily intended to stabilize
patients
until they can be delivered to a medical facility. A small
medical laboratory
and dental care office are located next to Sickbay.
The
CMO's office is located adjacent to Sickbay with doors connecting to
the
hallway as well as directly to sickbay. The office is decorated to the
Chief
Medical Officer's preference and also contains a personal viewscreen, a
computer
display, and a washroom/head.
The
Cargo bay is designated as the first location for additional medical
space if needed for mass casualty situations, with the shuttlebays
designated as
the secondary location. VIP quarters can be adapted to act as
additional
Intensive Care Units, and the lounge can be modified to act as a
treatment ward.
8.2
COUNSELING
SERVICES
Counseling:
The Ship's
Counselor has his
office located on Deck 4, near the Medical section. It consists of a
private
office, with standard furnishings (decorated to the Counselors
preference), a
personal viewscreen, a computer display, and a washroom/head. An
individual
therapy room furnished with chairs and couch for one on one sessions,
as well as
a large, group therapy room, consisting of several couches and chairs,
are
located adjacent to the Counselor's office.
In the event of a crewmember suffering a psychotic
episode, and needing to be
isolated from the crew, the ill crewman is kept in sickbay, in the
isolation
unit, or in the intensive care units, as determined by bed availability.
8.3 CREW QUARTERS SYSTEMS
General
Overview: Officer quarters and VIP/Guest accommodations are
located on deck 2. Enlisted crew quarters and diplomatic facilities are
located
on deck 3.
Individuals
assigned to a Starfleet vessel for periods over six months are
permitted to reconfigure their quarters within hardware, volume, and
mass
limits. Individuals assigned for shorter periods are generally
restricted to
standard quarter's configuration.
Crew
Quarters: Standard Living Quarters are provided for all
crewmembers.
Only senior officers may have families accompanying them during their
assignment
to a Saber class vessel, due to the limited space. Non-commissioned
officers (NCO's)
and enlisted quarters are on deck 3.
Two
NCO's are assigned to a suite. Accommodations include 2 bedrooms with
standard beds, connected by a living/work area. A washroom with
ultrasonic
shower is located off of each bedroom. Two computer displays and a
personal
viewscreen are located in the living area. Pets are not allowed to
NCO's.
Enlisted
crewmembers share quarters with up to 4 others. Accommodations
include 2 bedrooms with twin beds, connected by a living/work area. A
washroom
with ultrasonic shower is located off of each bedroom. Two computer
displays and
a personal viewscreen are located in the living area. Pets are not
allowed to
enlisted crew.
Officers'
Quarters: Ensigns share a suite. Accommodations include 2
bedrooms with standard beds, connected by a living/work area. A
washroom with
ultrasonic shower is located off of each bedroom. Two computer displays
and a
personal viewscreen are located in the living area. Pets are allowed.
Starfleet
personnel from the rank of Lieutenant JG to Commander are given one
set of quarters to themselves (they do not need to share). Families may
accompany senior officers. Those officers with children are assigned
quarters
with viewports.
Single
officer accommodations typically include a small bathroom with an
ultrasonic shower, a bedroom (with standard bed), a living/work area, a
computer
display, a personal viewscreen, and provisions for pets.
Family
accommodations include 2 or 3 bedrooms and 2 bathrooms with ultrasonic
showers. The rest of the accommodations are as described above.
Officers
may request that their living quarters be combined to form one large
dwelling.
Executive
Quarters: The Captain and Executive Officer have special
quarters, located on Deck 2.
These
quarters are much more luxurious than any others on the ship, with the
exception of the VIP/Diplomatic Guest quarters. Both the Executive
Officer's and
the Captain's quarters are larger than standard Officer Quarters. This
space
generally has the following accommodations: a living/work area, a food
replicator, a personal holographic viewer, a computer display,
provisions for
pets, a bedroom (with a nice, fluffy bed), and a bathroom with
ultrasonic shower
and an old-fashioned water shower.
VIP/Diplomatic
Guest Quarters: The Saber Class is a symbol of UFP
authority, a tool in dealing with other races. Starfleet intends to use
them in
diplomatic situations and the need to transport or accommodate Very
Important
Persons, diplomats, or ambassadors will arise.
These
quarters are located on Deck 2. VIP quarters include a spacious
living/work area, a food replicator, a personal holographic viewer, an
ultrasonic shower and bathtub/water shower, a bedroom with a null-grav
sleeping
chamber, and provisions for pets. These quarters can be immediately
converted to
class H, K, L, N, and N2 environments.
8.4 RECREATIONAL SYSTEMS
General
Overview: The Saber class is a small sized Starship and its
design has been maximized for scientific and tactical usage. However,
it is
realized that the stress of operating at 99% efficiency on a ship that
is built
for extended field operations and exploration can be dangerous, so
there are
some limited recreational facilities on board.
Holosuites:
These are smaller versions of standard Federation holodeck,
designed for individual use. They do everything that the larger
holodeck can do,
only these holosuites can't handle as many variables and are less
detailed.
There are two Holosuites, both of them located on deck 5.
Phaser
Range: Sometimes the only way a Starfleet officer or crewman
can
vent his frustration is through the barrel of a phaser rifle. The
phaser range
is located on deck 5. The phaser range is heavily shielded and the
walls are
armored. It is designed for low level phaser fire, but can withstand
short
phaser blasts at setting 16 without a problem.
Normal
phaser recreation and practice is used with a type II phaser set to
level 3 (heavy stun). The person stands in the middle of the room, with
no light
except for the circle in the middle of the floor that the person is
standing in.
Colored circular dots approximately the size of a human hand whirl
across the
walls, and the person aims and fires. After completing a round, the
amounts of
hits and misses, along with the percentage of accuracy is announced by
the
ship's computer.
Gymnasium:
Some Starfleet personnel can find solace from the aggravations
of day-to-day life in exercising their bodies. The Security department
encourages constant use of this facility; tournaments and competitions
are held
regularly in this room.
The
gymnasium is located on deck 5, near the holosuites and the lounge.
This
facility includes a weight room that has full body building and
exercise
apparatuses available for crew use; any kind of exercise can be
performed here,
be it Terran, Klingon, Vulcan (it isn't logical to let your body
atrophy),
Bajoran, Trill, or others.
There
is also a wrestling mat in the weight room, which can be used for
wrestling, martial arts, kickboxing, or any other sort of hand-to-hand
fighting.
There are holo-diodes along the walls and ceiling which generate a
holographic
opponent (if you can't find someone to challenge), trained in the
combat field
of your choice. The computer stores your personal attack and defensive
patterns
as it gains experience on your style of fighting, and adapts to defeat
you. All
personnel on board must go through a full physical fitness and
hand-to-hand
combat test every six months.
Weapon
lockers that contains a variety of hand-to-hand combat weapons, for
use in training, can be found along one wall. Ancient weapon
proficiencies for
Starfleet personnel are recommended by the security division; phasers
may not
always be available for use in all contingencies. Terran, Klingon,
Betazoid,
Vulcan, Bajoran, and other non-energy weapons are available for
training.
Hydroponics
Bay: Sometimes, one must walk among the greenery and smell
the roses. Located on deck 4, the hydroponics bay is maintained by the
botany
department, and is used for research into plant-life. Crewmembers are
allowed to
wander the small 'hanging garden' type facility, which has twisting
paths among
the multitude of plant-life that provide some privacy. 'Natural'
lighting is
provided on a day/night schedule that provides maximum benefit to the
plant-life.
8.5
MESS HALL
Ships
of the Saber-class lack many of amenities common to the larger
ships. Since food replicators are not available in crew quarters (the
exception
being in the XO/CO's quarters, the Captain's Ready Room, the
Observation Lounge,
and in the VIP quarters) meals are served in the Mess Hall located on
Deck 3.
The replicators have a huge menu of foods and drinks that can be
instantly
available for culinary adventurers, and variations can be created by
the crew
and stored in files for easy access and trading.
At
the head of the room are three open slots that serve as dispensers for
the
replicators. A counter extends from the underside and is used
for the placement
of trays, mugs and eating utensils. Seating inside the mess
hall is provided by
metallic tables arranged in a semicircle at the wider end of the
room. These
tables are approximately one meter square, and each has four stools
connected to
its legs.
In
addition, the mess hall doubles as a makeshift meeting area that could
be
used to conduct crew briefings and mission profiles. A tall
screen panel
located on one of the walls can be used as a visual aid to display
tactical
graphics.
The
captain's mess is located on deck 2 and can seat about eight persons
comfortably.
8.6
OBSERVATION
LOUNGE
This is a small lounge located on deck 5 and is
set in the forward edge of
the primary hull. It has a very relaxed and congenial air about it; The
Observation Lounge is the only place on the ship where rank means
nothing -
"sir" need not be uttered when a person of lower rank addresses an
officer, and
everyone is on an equal footing. Opinions can be voiced in complete
safety. This
lounge is the social center of the ship.
The Observation Lounge has a small number of
recreational games and assorted
"stuff". 3-D chess and other games can all be found here. There is also
a bar
(self-service) which is stocked (at the Captain's discretion) with
various
potent alcoholic beverages, such as chech'tluth, Aldebaran whiskey,
Saurian
brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager,
Warnog, Antarean
brandy, and many others as well as a small food/drink replicator that
can make
the synthahol versions of these and other drinks.
The Observation Lounge is often named by the crew,
and is decorated as the
crew decides and usually has a theme, to some extent. A small number of
tables
and chairs, as well as some benches, provide seating for the crew.
Large windows
set into the forward wall allow a breathtaking view from the bow of the
ship,
giving a clear view of what lies before the ship. Situated under the
forward
torpedo tubes, they also allow for a 'you-are-there' view of the
launching of
these destructive devices.
9.0
AUXILIARY
SPACECRAFT SYSTEMS
9.1
FLIGHT BAY
General
Overview: Located on the aft portion of the ship, the two
shuttle
bays are accessed by a flight path between the nacelles. The shuttle
bays
contains facilities to refuel/rearm, to repair, and to provide routine
maintenance to the shuttle complement assigned to the ship. A flight
control
room, known as "Flight Ops", controls the shuttle bays and directs
flight
vectors for incoming and outgoing craft. This is located against the
forward
wall of shuttle bay 1, next to the exit for the turbolift on deck 4.
Shuttle
bay 2 is located on deck 5. It is the larger of the two shuttle bays,
and is the location of the maintenance facilities for the shuttles.
The
Flight Control Officer's office is located adjacent to the Flight Ops
center. It is decorated to the FCO's preferences and contains a work
area, a
personal viewscreen, a computer display, and a washroom/head.
The
standard shuttle bays (FF) contain the following:
- Two
Type-18 Shuttlepods
- Two Type-6 Shuttlecrafts
- Two Worker Bees
- Ordnance and Fuel
- Flight Ops
The
uprated shuttle bays (FFU) contain the following:
- Two
Type-8 Shuttlecraft
- One Type-10 Shuttlecraft
- Two Type-18 Shuttlepods
- Two Worker Bees
- Ordnance and Fuel
- Flight Ops
9.2
SHUTTLECRAFT
9.2.1 TYPE-18 SHUTTLEPOD
Type:
Medium short-range sublight shuttle.
Accommodation: Two; pilot and
system manager.
Power Plant: Two 800
millicochrane impulse driver engines, four RCS
thrusters, four sarium krellide storage cells.
Dimensions: Length, 4.5 m;
beam, 3.1 m; height 1.8 m.
Mass: 1.12 metric tones.
Performance: Maximum delta-v,
16,750 m/sec.
Armament: Three Type-V phaser
emitters.
Developed
in
the
mid-2360s, the Type-18 Shuttlepod is somewhat of a departure from the
traditional layout for ships of its size. In response to the
growing threat of
conflicts with various galactic powers bordering or near to the
Federation, this
shuttlepod was designed to handle more vigorous assignments that still
fell into
the short-range roles of a shuttlepods. Even with her parent
vessel under
attack, the Type-18 was designed to function in battle situations and
could even
be used as an escape vehicle should the need arise. Lacking a
warp core, the
pod is a poor choice for travel beyond several million
kilometers. Ships of
this type are seeing limited deployment on various border patrol and
defensive
starship classes, including the Defiant-, Sabre-, and Steamrunner-class.
9.2.2
TYPE-6 PERSONNEL SHUTTLE
(UPRTD)
Type:
Light short-range warp shuttle.
Accommodation: Two flight
crew, six passengers.
Power Plant: One 50 cochrane
warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.0 m;
beam, 4.4 m; height 2.7 m.
Mass: 3.38 metric tones.
Performance: Sustained Warp 3.
Armament: Two Type-IV phaser
emitters.
The
Type-6
Personnel
Shuttlecraft is currently in widespread use throughout Starfleet, and
is only
recently being replaced by the slightly newer Type-8 Shuttle of similar
design.
The Uprated version of this vessel is considered to be the ideal choice
for
short-range interplanetary travel, and its large size makes it suitable
to
transport personnel and cargo over these distances. A
short-range transporter
is installed onboard, allowing for easy beam out of cargo and crew to
and from
their destination. Atmospheric flight capabilities allow for
this shuttle type
to land on planetary surfaces. Ships of this type are
currently in use aboard
virtually every medium to large sized starship class, as well as aboard
stations
and Starbases.
The
Type-6 is
perhaps
the most successful shuttle design to date, and its overall structure
and
components are the foundations upon which the Type-8, -9, and -10
spaceframes
are based.
Major
technological
advancements in the 2370’s allowed for further upgrades to be
made to the engine
systems aboard shuttlecraft. These upgrades make this craft
more capable of
long-range spaceflight and, like its starship counterparst, no longer
damages
subspace.
9.2.3
TYPE-8 PERSONNEL SHUTTLE
Type:
Light long-range warp shuttle.
Accommodation: Two flight
crew, six passengers.
Power Plant: One 150 cochrane
warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.2 m;
beam, 4.5 m; height 2.8 m.
Mass: 3.47 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser
emitters.
Based
upon
the frame of
the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in
the realm
of personnel shuttles. Only slightly larger, the Type-8 is
equipped with a
medium-range transporter and has the ability to travel within a
planet’s
atmosphere. With a large cargo area that can also seat six
passengers, the
shuttle is a capable transport craft. Slowly replacing its
elder parent craft,
the Type-8 is now seeing rapid deployment on all medium to large
starships, as
well as to Starbases and stations throughout the Federation.
9.2.4
TYPE-10 PERSONNEL SHUTTLE
Type:
Heavy long-range warp shuttle.
Accommodation: Two flight
crew, two passengers.
Power Plant: One 250 cochrane
warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 9.64 m;
beam, 5.82 m; height 3.35 m.
Mass: 19.73 metric tones.
Performance: Warp 5.
Armament: Three Type-V phaser
emitters, two micro-torpedo launchers,
jamming devices.
Developed
specifically
for the Defiant-class starship project, the Type-10 Personnel Shuttle
is the
largest departure from the traditional role of an auxiliary craft that
Starfleet
has made in the past century. Short of a dedicated fighter
craft, the Type-10
is one of the most powerful auxiliary ships, with only the bulkier
Type-11 being
more heavily equipped. Nonetheless, the shuttle sports
increased hull armor and
the addition of micro-torpedo launchers, as well as a suite of tactical
jamming
devices. A larger warp coil assembly, as well as torpedo
stores, makes the
Type-10 much more heavier then other shuttles. Elements from
the Defiant-class
project that were incorporated into the shuttle include armored bussard
collectors, as well as a complex plasma venting system for use during
possible
warp core breech situations. This bulky craft is equipped
with a powerful
navigation deflector that allows it to travel at high-warp, and a
complex sensor
system makes this shuttle suitable for reconnaissance work.
Able to hold its
own in battle situations, the Type-10 is seeing limited deployment on
Defiant-class starships, as well as border patrol vessels and
combat-ready
ships.
9.2.5
WORK BEE
Type:
Utility craft.
Accommodation: One operator.
Power Plant: One microfusion
reactor, four RCS thrusters.
Dimensions: Length, 4.11 m;
beam, 1.92 m; height 1.90 m.
Mass: 1.68 metric tones.
Performance: Maximum delta-v,
4,000 m/sec.
Armament: None
The
Work Bee
is a
capable stand-alone craft used for inspection of spaceborne hardware,
repairs,
assembly, and other activates requiring remote manipulators.
The fully
pressurized craft has changed little in design during the past 150
years,
although periodic updates to the internal systems are done
routinely. Onboard
fuel cells and microfusion generators can keep the craft operational
for 76.4
hours, and the life-support systems can provide breathable air,
drinking water
and cooling for the pilot for as long as fifteen hours. If
the pilot is wearing
a pressure suit or SEWG, the craft allows for the operator to exit
while
conducting operations. Entrance and exit is provided by the
forward window,
which lifts vertically to allow the pilot to come and go.
A
pair of
robotic
manipulator arms is folded beneath the main housing, and allows for
work to be
done through pilot-operated controls. In addition, the Work
Bee is capable of
handling a cargo attachment that makes it ideal for transferring cargo
around
large Starbase and spaceborne construction facilities. The
cargo attachment
features additional microfusion engines for supporting the increased
mass.
10.0
SABER CLASS
FLIGHT OPERATIONS
Operations aboard a Saber class starship fall
under one of four categories:
flight operations, primary mission operations, secondary mission
operations, and
flight deck operations.
Flight Operations are all operations that relate
directly to the function of
the starship itself, which include power generation, starship upkeep,
environmental systems, and any other system that is maintained and used
to keep
the vessel space worthy.
Primary Mission Operations entail all tasks
assigned and directed from the
Main Bridge, and typically require full control and discretion over
ship
navigation and ship's resources.
Secondary Mission operations are those operations
that are not under the
direct control of the Main Bridge, but do not impact Primary Mission
Operations.
Some examples of secondary mission operations include long-range
cultural,
diplomatic or scientific programs run by independent or semi-autonomous
groups
aboard the starship.
Flight Deck Operations are those operations that
typically fall under
Secondary Mission operations, but fall under the control of the
Tactical
Information Center. It is not uncommon for Flight Deck Operations to
supercede
Primary Mission Operations, particularly in combat missions.
10.1 MISSION TYPES
Saber-class
ships are classified as mission-oriented vessels. While it can be
used for any mission that is necessary, to be absolutely efficient in
achieving
its goals, a Saber should be of the proper variant for the mission
assigned to
it.
Saber-class
vessels make use of modular technology, just as do most other
Starfleet vessels. But, due to the compact, intertwined nature of the
ship's
systems, when a Saber has a change in its mission parameters, it
requires a
significant change-out time (typically weeks to months) to adapt to a
new
variant. Each Saber falls into one of four types of variant and focuses
on those
mission for which that types was built.
The
following is a list of mission types and the variants that typically
are
assigned to them:
- Federation Policy and Diplomacy:
The FF/FFU -D is a Diplomatic Courier. Its
main mission is transportation of diplomatic personnel to various
destinations, to provide diplomatic facilities for low level
conferences, summits, and treaty discussions, and to transport vital
cargo of a political nature. It has decreased scientific and weapon
capacities, to allow for addition VIP quarters, conference rooms,
meeting halls, private offices, secured communication equipment, and
increased entertainment facilities.
- Deep-space
Exploration / Contact with
Alien Lifeforms: The FF/FFU -E is a Scout
ship. It is the variant described in the previous documentation, with a
mission of exploration, observation/data gathering, first-contact,
scientific and patrol type missions.
- Ongoing
Scientific Investigation:
The FF/FFU -S is a Science
ship. The main purpose of this vessel is to act as a base of operations
for the gathering of scientific data. This variant has decreased weapon
load-outs, and next to no diplomatic facilities, to allow room for
increased science labs, probes, and mission specific
experiments/equipment.
- Tactical/Defensive
Operations:
The FF/FFU -P is a Patrol
ship, with the main purpose of guarding borders and patrolling shipping
lanes. It has decreased scientific and diplomatic facilities to allow
room for increased torpedo storage, additional security personnel,
additional shield generators, and improved tactical sensors and
communication equipment.
- Emergency/Search and
Rescue
: Any variant can be called in to aid in an
emergency. Typical Missions include answering standard Federation
emergency beacons, extraction of Federation or Non-Federation citizens
in distress, retrieval of Federation or Non-Federation spacecraft in
distress, small scale station/outpost evacuation - planetary evacuation
is not feasible.
10.2 OPERATING MODES
The normal flight and
mission operations of the
Saber class starship
are conducted in accordance with a variety of Starfleet standard
operating
rules, determined by the current operational state of the starship.
These
operational states are determined by the Commanding Officer, although
in certain
specific cases, the Computer can automatically adjust to a higher alert
status.
The major operating modes
are:
- Cruise Mode: The normal operating condition of
the ship.
- Yellow Alert: Designates a ship wide state of
increased preparedness for possible crisis situations.
- Red Alert: Designates an actual state of
emergency in which the ship or crew is endangered, immediately
impending emergencies, or combat situations.
- External Support Mode: State of reduced
activity that exists when a ship is docked at a starbase or other
support facility.
- Reduced Power Mode: this protocol is invoked in
case of a major failure in spacecraft power generation, in case of
critical fuel shortage, or in the event that a tactical situation
requires severe curtailment of onboard power generation.
During Cruise Mode, the
ship's operations are run
on three 8-hour shifts
designated Alpha, Beta, and Gamma. Should a crisis develop, it may
revert to a
four-shift system of six hours to keep crew fatigue down.
Typical Shift command is
as follows:
- Alpha Shift: Captain (CO)
- Beta Shift: Executive Officer (XO)
- Gamma Shift: Second Officer
10.3 SEPARATED FLIGHT MODE
Due to
the unique shape of her hull, the Saber class does not have a
separated flight mode.
While the hull can eject the
warp nacelle assembly quickly, her lack of a clearly identifiable
saucer section
precludes independent flight of the primary hull.
10.4 LANDING MODE
Due to
the unique shape of her hull, the Saber class cannot land
within a gravity well and
maintain hull integrity for
Transatmospheric operations. This does not mean that the hull cannot
withstand a
landing - quite the contrary, in an extreme emergency, the Saber class
could
effect a surface landing while only losing an estimated 45% of hull
integrity
while structural members are estimated to have failure rates as high as
75%.
While integrity is not high enough to allow for deep-space operations,
enough of
the internal volume and structural members should remain to allow for a
landing
that is safe for her crew.
10.5
MAINTENANCE
Though
much of a modern starship's systems are automated, they do require
regular maintenance and upgrade. Maintenance is typically the purview
of the
Engineering, but personnel from certain divisions that are more
familiar with
them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in
severity.
Everything from fixing a stubborn replicator, to realigning the
Dilithium matrix
is handled by technicians and engineers on a regular basis. Not all
systems are
checked centrally by Main Engineering; to do so would occupy too much
computer
time by routing every single process to one location. To alleviate
that, systems
are compartmentalized by deck and location for checking. Department
heads are
expected to run regular diagnostics of their own equipment and report
anomalies
to Engineering to be fixed.
Systems
Diagnostics
All key operating systems and subsystems aboard
the ship have a
number of preprogrammed diagnostic software and procedures for use when
actual
or potential malfunctions are experienced. These various diagnostic
protocols
are generally classified into five different levels, each offering a
different
degree of crew verification of automated tests. Which type of
diagnostic is used
in a given situation will generally depend upon the criticality of a
situation,
and upon the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the
most comprehensive type of system
diagnostic, which is normally conducted on ship's systems. Extensive
automated
diagnostic routines are performed, but a Level 1 diagnostic requires a
team of
crew members to physically verify operation of system mechanisms and to
system
readings, rather than depending on the automated programs, thereby
guarding
against possible malfunctions in self-testing hardware and software.
Level 1
diagnostics on major systems can take several hours, and in many cases,
the
subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a
comprehensive system diagnostic
protocol, which, like a Level 1, involves extensive automated routines,
but
requires crew verification of fewer operational elements. This yields a
somewhat
less reliable system analysis, but is a procedure that can be conducted
in less
than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is
similar to Level 1 and 2
diagnostics but involves crew verification of only key mechanics and
systems
readings. Level 3 diagnostics are intended to be performed in ten
minutes or
less.
Level 4 Diagnostic - This automated
procedure is intended for use
whenever trouble is suspected with a given system. This protocol is
similar to
Level 5, but involves more sophisticated batteries of automated
diagnostics. For
most systems, Level 4 diagnostics can be performed in less than 30
seconds.
Level 5 Diagnostic - This automated
procedure is intended for routine use
to verify system performance. Level 5 diagnostics, which usually
require less
than 2.5 seconds, are typically performed on most systems on at least a
daily
basis, and are also performed during crisis situations when time and
system
resources are carefully managed.
11.0
EMERGENCY
OPERATIONS
11.1 EMERGENCY
MEDICAL OPERATIONS
Pursuant to Starfleet General Policy and Starfleet
Medical Emergency
Operations, at least 40% of the officers and crew of the Saber class
starship
are cross-trained to serve as Emergency Medical Technicians/Medics,
triage
specialists, and other emergency medical functionaries along with
non-medical
emergency operations in engineering or tactical departments. This set
of
policies was established due to the wide variety of emergencies, both
medical
and otherwise, that a Federation Starship could respond to on any given
mission.
The lounge on deck 5 can serve as a treatment ward
while the VIP/guest
quarters on deck 2 can serve as emergency intensive care wards, with an
estimated online activation time of 30 minutes with maximum engineering
support.
Further, Shuttle bay 1 has a mobile hospital that can be deployed
either on the
flight deck, or transported to the Cargo Bay to act as a emergency
overflow
triage center. The Cargo Bay also provides for the emergency atmosphere
recalibration to type H,K, or L environments, intended for non-humanoid
casualties. All facilities are equipped with full Biohazard suites, to
minimize
and prevent crew exposure to potentially deadly diseases.
11.2
LIFEBOATS
Ever present is the possibility that a ship will
become disabled or otherwise
damaged to such extent that it can no longer support life. In such
situations
the crew has to option of abandoning ship by using the Escape Pod
system. There
are 56 5-person Escape Pods on a Saber class starship. Each pod has a
life
support for 90 days in space, and has a maximum speed of 4,200 m/sec.
Subspace
radio and beacon are permanently activated once the pod is ejected from
the
ship, to aid in locating the pod. Escaped pods have atmospheric entry
and
landing capability.
There are no escape pods connected to the bridge.
Pods are located on all
decks below Deck two. Two pods are reserved for the top four officers
in the
chain of command, because they are the last four to leave the ship. As
the
number of experienced Captains dwindles in Starfleet, the notion of a
Captain
going down with his ship has been abolished. If the ship is abandoned,
the top
four officers in the chain of command will wait until everyone else is
off the
ship, opt to arm the auto-Destruct (not always necessary, but there if
needed),
and then leave in the two escape pods.
11.3
RESCUE AND EVACUATION OPERATIONS
Rescue
and Evacuation Operations for a Saber class starship will fall into
one of two categories - abandoning the starship, or rescue and
evacuation from a
planetary body or another starship.
Rescue
Scenarios
Resources
are available for rescue and evacuation to a Saber class starship
include:
- The
ability to transport 300 persons per hour to the ship via personnel and
cargo transporters.
- The availability of the 2 Type 6 shuttlecraft
to be on hot-standby for immediate launch, with all additional
shuttlecraft available for launch in an hours notice. Total transport
capabilities of these craft vary due to differing classifications but
an average load of 100 persons can be offloaded per hour from an
M-Class planetary surface to a standard orbit.
- Capacity to support up to 500 evacuees with
conversion of the Flight Decks and Cargo Bay to emergency living
quarters.
- Ability to convert the Cargo bay, the Lounge
and the VIP quarters to emergency triage and medical centers.
- Ability to temporarily convert the Cargo Bay to
type H,K, or L environments, intended for non-humanoid casualties.
Abandon-Ship
Scenarios
Resources
available for abandon-ship scenarios from a Saber class starship
include:
- The
ability to transport 460 persons per hour from the ship via personnel,
cargo, and emergency transporters.
- The availability of the 2 Type 6 shuttlecraft
to be on hot-standby for immediate launch, with all additional
shuttlecraft available for launch in an hours notice. Total transport
capabilities of these craft vary due to differing classifications but
an average load of 100 persons can be offloaded per hour from a
standard orbit to an M Class planetary surface.
- Protocols also include the use of Lifeboats.
Each Saber carries a total of 56 of the 5-person variants, which
measures 4.8 meters tall and 5.9 meters long, and has a maximum speed
of 4,200 m/sec. Each pod has a life support for 90 days in space,
longer if they connect together in "Gaggle Mode".
- Environmental Suits are available for
evacuation directly into a vacuum. In such a scenario, personnel can
evacuate via airlocks, the flight bay, or through exterior turbolift
couplings. Environmental suits are available at all exterior egress
points, along with survival lockers spaced throughout the habitable
portions of the starship.
- Many exterior windows are removable, allowing
for egress. However, these manual releases are only activated in the
event of atmosphere loss, power loss, certain Red Alert conditions, and
only if personnel in contiguous compartments have access to an
environmental suit.
APPENDIX
A - VARIANT
DESIGNATIONS
FF - Fast Frigate
FFU - Fast Frigate (Uprated)
Suffix:
D
- Diplomatic
E - Scout
S - Science
P - Patrol/Escort
APPENDIX
B - BASIC TECHNICAL
SPECIFICATIONS
ACCOMMODATION
Officers
and Crew: 60
Evacuation Limit: 500
DIMENSIONS
Overall
Length: 190 meters
Overall Draft: 48.60 meters
Overall Beam: 193.19 meters
PERFORMANCE
Maximum
Velocity: Warp 9.8 (12 hours maximum)
ARMAMENT
Standard (FF) - 3 Type IX
Phaser Arrays, 1
forward torpedo launcher (2 Tube), 1 aft torpedo launcher (2 Tube)
(FFU-E, -P) - 3 Type X
Phaser Array, 1
forward torpedo launcher (3 Tube), 1 aft torpedo launcher (3 Tube)
(FFU-D, -S) - 3 Type X Phaser Array, 1 forward torpedo launcher (2
Tube), 1 aft
torpedo launcher (2 Tube)
TRANSPORT EQUIPMENT
Shuttlecraft
(FF)
- 2 Work
Bees
- 2 Type-6 Personal Shuttlecraft
- 4
Type-18 Shuttlepods
Shuttlecraft (FFU)
- 2 Work Bees
- 2 Type-6 Personal Shuttlecraft
- 1 Type-10 Shuttlecraft
- 4
Type-18 Shuttlepods
Transporters
- 2 Personal
- 1 Cargo
- 1 Emergency
APPENDIX C
- DECK LAYOUT
Deck
1 Main Bridge, Captain's Ready Room, Conference Room, Stellar
Cartography, Main Engineering (upper), CEO's Office, Aft Torpedo
Launcher
Deck
2 Officer's Quarters, VIP Quarters, XO's Office, Main
Engineering
(Lower), Warp Core, Fore and Aft Torpedo/Probe Magazines, Computer Core
and
Control Room, Captain's Mess
Deck
3 Crew Quarters, Diplomatic Facilities, Transporter Rooms 1
& 2,
Mess Hall, Forward Torpedo Launcher, Computer Core
Deck
4 Sickbay, CMO's Office, CNS' Office, Science Labs 1 - 8,
CSO's
Office, Hydroponics bay, Shuttlebay 1, FCO's Office
Deck
5 Lounge, Holosuites, Gymnasium, CTO's office, Security
Dept/Brig,
Ship's Armory, Phaser Range, Shuttle Bay 2, Shuttle Maintenance,
Docking Ports
Deck
6 Cargo Bay 1, Cargo Transporter 1, Aux. Weapon Controls
Deck
7 Deuterium Storage, Anti-Matter Storage Pods, Life Support
Systems
Deck
8 Navigation Deflector Control room, LRS Control room,
Navigational
Deflector
Deck
9 Navigational Deflector, LRS
Deck
10 Waste Processing/Recycling Center (Life Support optional
on this
deck)
APPENDIX
D - AUTHOR'S NOTES
This is the one point
in this entire page where you'll find that, for the first time, I've
stepped out
of the Star Trek universe and back into our own 21st Century
mindset. The
information presented on this page is a result of hours and hours worth
of
researching, more researching and then a rigorous and intensive process
of
compiling the best information from canon sources, and making an
attempt to fill
in the blanks. For the purposes of ST:ACTD, these are
the specs for the
Saber-class vessel, like them or not. To answer a few questions before
they are
asked:
Saber's
Dimensions: Depending on the source you
will see various
lengths for the Saber. In the Encyclopedia II, on the ship's size
chart, the
Saber is placed under the Defiant, indicating it is larger, yet the
picture is
minutely shorter. Since the size of the Defiant is in question as well
(In
ST:ACTD
we have settled on 120m) this brings into question the sizing of the
Saber. By
straight measurement with a ruler against ships of known length (Ent
Nil, A and
D) I originally obtained the length of 165m. But discussions with
ST:ACTD Spec Team
members and a listing on another web site indicated that Rick Sternbach
stated
that the Saber was to be 190m long. Since he is one of the main
technical
personnel on ST, I decided to use his statement as fact. Once that was
determined, the width and height were simply measured out of the Ency
II.
Number
of Decks: This was determined after I finalized a height of
48.60
m. Using the ST:ACTD standard of 4.85 m per deck, you get the 10 decks
I have
listed. But then I also found a very nice MSD created by Bernd
Schneider of Ex
Astris Scientia . It is a bit confusing, which I would expect from such
a ship.
Counting the decks on this MSD is difficult due many of the decks not
being in a
straight line. Still, I can easily confirm my 10 deck theory, and
decided to
stick with that.
Deck
1: This gave a little problem. The tail section of the ship
is
higher than the bridge module. The Spec team had decided to label such
decks 'A,B,C'
etc. But once I found the MSD I couldn't easily claim decks above the
bridge. To
me it looks like deck one is staggered. Perhaps this is one of the few
ships
with actual steps between the different levels? With so many staggered
decks, I
decided to draw equal distant lines down the length of the ship. Some
decks fell
half way, but I decided to keep them listed as a whole number rather
than a deck
5a or something like that. With her overall odd shape, and sloping tail
section,
I think it is just safe to say that the Saber is a cramped, compact
little ship,
and as such may not have a pretty interior design.
Variants:
These are, of course, entirely my own ideas. I have nothing
canon to base these on. I can only hope that they are logical and add
some fun
to the game. I felt that ships this small had to have a specific
mission in mind
for them. Obviously they cannot do everything, like a Galaxy can, so I
designed
these four variants to cover missions that would replace older ships
like the
Orbeth. I made the general Scout class, since I felt that we in the
specs team
are not trying to limit the mission arcs that the SM's are writing, by
telling
them that such and such variant wouldn't be sent on that kind of
mission. The
Scout variant is as general and multi-missioned as this small class can
get.
APPENDIX
E - CREDITS AND
COPYRIGHT INFORMATION
SABER-CLASS
SPECIFICATIONS CREATED BY:
ROBERT PATE
SOURCES
USED:
- Star
Trek: The Next Generation Technical Manual - Rick Sternbach
and Michael Okuda
- Star
Trek: Deep Space Nine Technical Manual - Herman Zimmerman,
Rick Sternbach and Doug Drexler
- Star
Trek: Encyclopedia II
- Star
Trek: The Magazine
- Star
Trek: First Contact
- Star
Trek: Deep Space Nine (Various Episodes)
- Ex Astris
Scientia: http://www.ex-astris-scientia.org/index.htm
Copyright
2001 -
Star Trek: A Call to Duty. Use of these specifications is
restricted to the Star Trek:
A Call to Duty (ST:ACTD) Technical Specifications domain at
http://techspecs.acalltoduty.com and may only be reproduced
with the express permission of the ST:ACTD on sites that clearly serve
to provide
information on ST:ACTD, its various ships and stations, or other
related
topics. Editing the contents of the information present on this page or
reformatting the way in which it is presented is not permitted without
the
direct permission of ST:ACTD. Wherever possible, published
sources were consulted to add
to the wealth of knowledge in this document, and in some cases, this
text was
reproduced here. Sources used are properly cited in the
"Credits and
Copyright Information" appendix. No copyright infringement is
intended.
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