Ambassador-Class
Heavy
Cruiser
UNITED
FEDERATION OF
PLANETS:
STARFLEET DIVISION
Advanced
Technical Specifications for
the Ambassador-Class Production Vehicle
Accommodation: 750 (250
Officers - 500 Enlisted Crew) - up to 100 visiting scientists,
diplomats and civilians; 2,750 person evacuation limit
Classification:
Heavy Cruiser
[Defensive/Exploration/Diplomatic]
Funding
for Ambassador Class Development Project Provided by:
Advanced Starship Design Bureau; United Federation of Planets Defense
Council. Developed by the Starfleet Advanced Starship
Design Bureau, Utopia Planitia, Mars.
Development
Project Started: 2311
Production
Start Date: 2315
Production
End Date: 2370
Current
Status: In Service
|
Locations of
Ambassador-Class Construction:
- San
Francisco Fleet Yard, Sol
- Copernicus
Fleet Yard, Luna
-
Utopia Planitia, Mars
- Spacedock
1, Sol
- New
Aberdeen Fleet Yard, Aldebarran
Current
Starship Identification and Registration Numbers:
- U.S.S.
Andromeda - NCC-50007
- U.S.S.
Scorpius NCC-50666 (assigned to Deep Space 102)
Former
Starship Identification and Registration Numbers:
|
CONTENTS
1.0
AMBASSADOR-CLASS INTRODUCTION
1.1
MISSION OBJECTIVES
Pursuant to
Starfleet Exploration Directives 902.3 & 914.5, Starfleet
Defense Directives
138.6 & 141.1, and Federation Security Council General Policy,
the following
objectives have been established for an Ambassador Class Starship:
-
Provide a
multi-mission mobile platform for a wide range of scientific and
explorative research projects.
-
Augment
Excelsior Class
Starships as the primary instrument of Federation deep-space defense
and exploration.
-
Provide autonomous
capability for full execution of Federation defensive, cultural,
scientific, and explorative policy in deep space or border territory.
-
Serve as a frontline
support vehicle during times of war and emergencies.
1.2
ORIGINAL DESIGN STATISTICS
Length:
526 meters
Width: 322 meters
Height: 128 meters
Weight: 3,700,00 metric tons
Cargo capacity: 42,500 metric tons
Hull: Duranium
hull planting over
duranium/tritanium structural members
Number of Decks: 26 Total, 25 Habitable
1.3
REFIT HULL DESIGN STATISTICS
Length:
514 meters
Width: 322 meters
Height: 128 meters
Weight: 2,350,000 metric tons
Cargo capacity: 41,200 metric tons
Hull: Duranium
hull planting over
duranium/tritanium structural members
Number of Decks: 26 Total, 25 Habitable
1.4
GENERAL OVERVIEW
History
written by: Steve Mallory - based on information found in Star Trek:
First
Contact, Star Trek: Voyager, Star Trek Technical Manual, Star Trek: The
Next
Generation Technical Manual, Star Trek: Deep Space 9 Technical Manual,
and Star
Trek: The Magazine. The style of the history is based on
histories presented in
the Startrek Spaceflight Chronology by Stan
Goldstein, Fred Goldstein,
and Rick Sternbach. Please keep in mind that this is a
history developed based
on canon information presented in various sources and filled in with
logical
conjecture.
Now an
important footnote in
the lineage of many a starship, the Ambassador Class is no longer the
backbone
of Starfleet's exploration nor defensive arms. Once the pride
of the fleet and
considered, at the time, to be the pinnacle of starship development,
technology
developed for the Ambassador class has exploded into common usage among
other
classes of starships, while the grand spaceframe has slipped from
active
production and is slowly being replaced by newer designs, it still
remains a
notable class of vessel that continues to serve with distinction.
The
Ambassador Class starship was a large
departure from current trends in ship design when it was conceived.
Nearly twice
as large as the current mainstay, the Excelsior Class starship, the
Ambassador
class would change the face of Starfleet and influence ship design for
decades
to come. Initial design concepts were developed and toyed
with at the newly
formed Advanced Starship Design Bureau, Mars in 2249; some of the first
concept
models and drawings are still on display at the ASDB Museum. However,
given the
scale of the craft, the concept would remain just that until 2292, when
a
dramatic shift in Galactic Politics occurred. A shift that
would effect the
Federation, the Romulan Star Empire and the Klingon Empire well into
the next
century.
In early 2290, a marked increase of hostilities along the Klingon and
Federation
border occurred. This disturbing trend reached a peak in 2291
when the USS
Oberon (NCC 4998) was forced to withdraw from an engagement against 2
B'rel
Class Birds of Prey. According to published reports, Captain
Oded Hammlin
believed the vessel to be an arms smuggling corvette enroute from Andor
to
Klingon Space, and stopped the vessel before entering the neutral
zone. 2 B'Rel
Class Birds of Prey intercepted the Oberon and threatened to defend the
corvette, accusing the Oberon of piracy. When the Oberon
refused to withdraw,
the B'Rel vessels engaged and disabled the Oberon while taking minimal
damage.
The Klingon Council quickly learned of their new vessels clear
advantages
against the backbone of the Federation and became increasingly daring
in their
action in and around the Neutral Zone. Up until the Ambassador class
was
launched, several more incidents of Excelsior class starships being
forced to
withdraw from tense confrontations due to being outgunned and out
shielded by
the newer B’rel class Birds of Prey occurred. The
withdrawals illustrated just
how dated and stagnant the United Federations of Planets Starfleet had
become.
Immediately, the design teams at Utopia Planitia quickly addressed this
situation and, blowing the dust off of their concept models, quickly
began work
on the Ambassador Class Starship. Official sanctioning by
Starfleet occurred in
2311 after the Tomed incident and funding and resources were allocated
for the
development of a new Defense Cruiser.
The Ambassador project would prove to set a new standard in starship
design for
the Federation, giving Starfleet a starship that was better armed,
better
equipped and more diversely equipped than any other starship ever
before. The
design brief for the Ambassador class starship called for a heavily
armed
Battlecruiser which could also serve the non-combat roles of heavy
transport and
deep space exploration. The resulting design exceeded expectations and
the
Ambassador class was quickly put into service.
Several
design aspects of the Ambassador class
made the space frame unique and were carried over into future designs.
Among
these was the increased internal cargo, crew and fuel capacity combined
with an
increased lift capability that gave the Ambassador class not only great
size,
but an endurance that rivaled the Excelsior Class and crew amenities
allowing
for much longer on station and patrol times, meaning more Ambassador
class
starships could remain on patrol longer and with less crew fatigue.
Some of the
last Ambassador class starships also had thick duranium armor, the
precursor to
the Defiant Class ablative armor, added to protect the vulnerable areas
of the
ship. Finally, the development of Phaser Array, which replaced the
traditional
Phaser Turret found on previous hull types such as the Excelsior and
Miranda
class hulls, were made standard for the Ambassador class. The
arrays allowed
for quicker recharge times and the ability to fire at multiple targets
out of
one array, rather than targeting turrets individually.
So
successful were the Ambassador Class
vessels, that the production team began looking at designing an
improved
Ambassador Class vessel. While shaving nearly 15 meters of
length, resulting in
a much smaller cargo hauling capability, the team was able to make the
already
hearty Ambassador Class more nimble in combat situations. The
addition of 4
more phaser arrays also gave the class more bite. Further
improvements in
shielding, sensor, and computer technology would be implemented in the
Ambassador-Refit design, but these advancements would not be enough to
warrant a
further production contract beyond the initial 1000 starships ordered
by
Starfleet. While the final 150 Ambassador Class vessels were
of the Refit
variety, the improvements and advancements made by the Ambassadors
would be
short-lived as a new age of Starship production was about to begin.
However,
with the advent of the successful
Akira and the announcement of the "Grand Redesign of the Fleet" with
the
Cheyenne, Galaxy and Nebula class starships, production of the
Ambassador class
slipped markedly. The Nebula Class, the new workhorse of the fleet,
could fill
the same roles as the Ambassador class, and could do them more
efficiently and
with greater range. As a result, the Ambassador mission role became
more and
more limited to the role of border patrol and defensive specialist with
fewer
and fewer assigned to deep space exploration and diplomatic transport.
Continued
refits kept the majority of the Ambassador class starships in service,
despite
the end of their active production run. The currently active starships
serve the
Federation well, but the recent Borg incursions and war with the
Dominion has
cut down severely the number of Ambassador class starships that remain
in active
service. Most of the Ambassador class starships were lost or damaged
beyond
repair, resulting in the decommissioning of the majority of active
Ambassador
starships. The current trend in Starship has also phased the Ambassador
class
out, with less crew intensive starships being the order of the day.
1.5 CONSTRUCTION
HISTORY
Construction
of the first hull for the as yet
unnamed Ambassador Class, designated NXC-9331NA,
began in early 2315 - a
full four years after the project's official start date. The
primary research
team, being based out of Utopia Planitia while the engineering team
being based
out of San Francisco, let to a small increase in development and
simulation
testing times, along with an increased debate about final hull design
and
engineering assembly. This, despite the fact that the two
teams were supplied
with several completed hull structure simulations and theoretical
spaceframe
hull shapes through knowledge and experimentation gained from the
Starfleet
Experimental Propulsion Division. By the end of 2317, with
the aide of computer
models, sufficient progress had been made to the point that a working
1500
cochrane warp reactor - a version 3.5 NNEC Warp Core, the standard
Excelsior
Class warp core of the day - could be used to power a warp field
capable of
exceeding its design specifications for limited amounts of time.
Due
to the increased tensions in the political
arenas, and fearing the development of a comparable or superior craft
to the
NXC-9331NA project, and due to the hull's large size, Starfleet decided
to
announce the development of a new "Exploration Cruiser" and given the
class name
of Ambassador. This was done in the hopes
that the title and benign
nature of the class name would ease the tensions between the Federation
and
Klingons over rumors about the size and estimated capabilities of the
new hull.
NXC-9331NA,
the first Ambassador Class
test hull, began warp flight tests within Sector
001 during Spring of
2318 and made use of an experimental deflector dish that preformed well
in early
test simulations and low-speed warp trials on Miranda
and Oberth
test hulls. After a year of rigorous warp testing, in which
additional hull
mass was added to the primary hull structure to simulate actual warp
engine
performance in a standard, estimated, Ambassador
Class hull
configuration, the Warp Core functioned admirably. The
performance of the
Scarbak IV impulse engines, standard for the Excelsior Class, was
another
matter. Acceleration was rated as poor, its
sublight maneuverability was
subpar, consuming far too much fuel far too quickly, and therefore
deemed
ineffective in simulations against Klingon threat vessels.
Dwayne Lewis, an
engineer with the NNEC (see Excelsior Class Warp Core specifications)
who lead a
team that specialized in theoretic impulse dynamics, proposed the
addition of
space time driver coil similar to the warp-field coils utilized in the
standard
warp drive nacelle. By pushing the energized plasma through a
thermo-magnetic
driver, the plasma energy is accelerated through the coil, thereby
creating a
subspace field around the vessel, which aids in negating the mass of
the large
hull and improve impulse engine performance.
The
inclusion of the Sub-space driver coil in
the Scarbak V impulse drives, called "Peacemakers" by the Scarbak
Development
team, was deemed a design breakthrough, and the first full production
vessel,
NX-10521, had its primary frame members gamma-welded at a brief
ceremony at the
San Francisco Fleet Yard. Hull NX-10521, being built from the
ground up, saw
further design improvements with the addition of the Duotronic Mk.20
Core and
the newly designed Peacemaker Impulse Engines, designed specifically
for the
Ambassador class, along with the latest breakthrough in
phaser technology -
the strip phaser array - which allowed much more powerful and focused
phaser
beams to be discharged at multiple targets (See weapons discharge
tests: Type
IX discharge pattern). This meant that a Starship was no
longer limited to
targeting specific starships with individual phaser turrets, but could
now
strike any target in its firing arcs.
During
the following year, NX-10521 saw rapid
construction and the spaceframe was ready for testing in late 2319, two
additional Ambassador spaceframes rested in drydock
at Utopia Planitia as
a ceremony was held at Earth's Spacedock 1 in November of 2320 as hull
NX-10521,
christened the U.S.S. Ambassador, left the space
doors and warped out of
the system to begin its shakedown cruise near the Tholian
border. In December
and January, the sister ships of the Ambassador,
the U.S.S. Horatio NCC-10232 and the U.S.S.
Farragut NCC-10233 launched from their
drydocks, both bound for the Klingon border. The first real
test of the
Ambassador class against threat vessels occured in 2321 and
would pit the
U.S.S. Excalibur, responding to an SOS from a Neutronic Fuel
carrier - the
SS Haro Maru - against a Klingon raiding party of three B'rel class
Birds-of-Prey led by the IKS Burunk. In a brief firefight,
the Burunk was
destroyed and a second Bird-of-Prey was severely damaged.
This would be the
beginning of numerous forays between the new Ambassador
class vessels and
the Klingons; the new vessels turning the tables against the IKC D-7's
and Birds
of Prey.
The
numerous forays between the two entities
would continue until 2344 when the USS Enterprise (NCC-1701-C), under
the
command of Captain Rachel Garret, responded to a distress call from a
Klingon
colony on Narendra III. Four Romulan Warbirds (of the D-7
design lineage) had
engaged and destroyed the lone Bird of Prey and were systematically
destroying
the colony from orbit when the Enterprise arrived. The
Enterprise engaged the
Romulans, and succeeded in destroying two of the four Romulans while
crippling a
third before being destroyed by enemy fire. The bravery of
the Enterprise crew
was recorded by the Klingon taskforce approaching Narendra III and so
impressed
the Klingon High council that hostilities ended almost immediately
between the
Klingons and the Federation. A lasting peace agreement would
not be reached
until 2352, but the cessation of nearly 60 years of hostilities between
the
Klingons and the United Federation of Planets was a welcome step toward
galactic
peace.
The
class would see production until 2359, and
while it has taken heavy losses defending the Federation during its
many wars,
the Ambassdor Class is still a proud and familiar
symbol of Starfleet's
engineering ingenuity and imagination.
The
lifetime of the Ambassador Class
spaceframe had been projected to be some 80 years, with scheduled
refits and
major overhauls to take place at 40-year intervals. Unlike
minor layovers,
repairs and restocking missions to major fleet yards and bases, these
major
refits were intended to update the class with technologies that have
since
emerged after production of the class began. While the class
is no longer in
production, more then a hundred and fifty Ambassador Class
Heavy Cruisers
are still in use by Starfleet as of this publication, and the
spaceframe was
designed to allow for easy upgrades during its entire operational
lifetime. To
date, the Ambassador class starship has had two
major refits after its
initial launch.
First
Refit: The first
refit for the Ambassador-class
took place in January of 2345 when the U.S.S. Yamaguchi
entered drydock
10 at Starfleet's Utopia Planitia Fleet Yards in orbit around
Mars. The average
time for the refit was approximately 13 weeks, or roughly 3 months.
This
upgrade included:
- Installation
of first-generation isolinear subprocessors throughout the vessel.
- Removal
of both torpedo launchers and related systems, followed by the
installation of two fixed-focus rapid fire torpedo launchers capable of
firing eight torpedoes at one time for simultaneous launch.
- Enhanced
warp plasma transfer conduits.
- Installation
of new Class-5 M/ARA.
- Replacement
of bridge module with upgraded design.
- Upgraded
living accommodations.
- Installation
of three holographic simulation chambers [later replaced with the
standard holodeck after 2367].
- Refurbished
warp nacelles with variable warp field geometry capabilities.
- Updated
Warp Propulsion System (WPS) software to account for additional
capabilities.
- Installation
of two additional Type IX Phaser Arrays on the starboard and port warp
nacelles
- Upgrade
to Main Shuttlebay and service facilities.
Second
Refit: Originally scheduled to
take place around 2379, key events in the local galactic theater
prompted an
early review for the proposed second refit to the Ambassador
class. In
2371, shortly after the discovery of the Dominion threat on the Gamma
Quadrant
side of the Bajoran Wormhole, Starfleet Intelligence and the Federation
Council
expressed major concerns over the status of Starfleet's
assets. This concern
became a reality when all out war broke loose along the Cardassian
demilitarized
zone when the Cardassian Empire joined the Dominion, and declared its
intent to
take over the Alpha Quadrant. Federation and ally ship
production went into
full sway, and efforts were made to upgrade all existing spaceframes
currently
active in the fleet inventory. In addition, a number of
decommissioned and
mothballed hulls were brought back to operational status, among them
were
several retired or incomplete Ambassador
spaceframes decommissioned for
various reasons during the past two decades. Rearmed with
Type-X phaser
emitters, improved M/ARA for increased power and various other
upgrades, the
Ambassador Class played an active role
in the defense of the
Federation. With many advances for the spaceframe already
tested in the field,
several ships saw refits during and immediately after the war to help
maintain
the capabilities of the fleet. This constitutes the final
refit for the class.
This
upgrade includes:
- Installation
of second-generation isolinear subprocessors throughout the vessel.
- Replacement
of both port and starboard main computer cores with updated systems.
- Installation
of Type-X phaser emitters.
- Installation
of a Class-6 M/ARA.
- Refurbished
warp nacelles with variable warp field geometry capabilities.
- Updated
Warp Propulsion System (WPS) software to account for additional
capabilities.
- Refurbishment
of Impulse Propulsion System (IPS) and related systems.
- Replacement
of bridge module with upgraded design.
- Replacement
of primary and secondary graviton field generators.
- Carpeting
to cover metal floors through most high-traffic areas of the ship, most
notably areas surround crew quarters and support systems.
- Softer
color palettes used on bulkheads and interior designs to coincide with
planned uniform change expected to take place in the 2360's.
Notice:
Not all upgrade information has
been made available in this document for various reasons, including
security
concerns as well as length considerations.
2.0
COMMAND SYSTEMS
2.1 MAIN
BRIDGE
General
Overview: Primary
operational control of the Ambassador Class is
provided by the Main
Bridge, located at the top of the primary hull. It is located on Deck
1. The
Main Bridge directly supervises all primary mission operations (with
the
exception of the Flight bay and assorted craft) and coordinates all
departmental
activities.
The
Main Bridge is a highly
restricted area; only Level 4 security clearance personnel (Officers
with the
Rank of Ensign or Higher) and authorized bridge personnel are allowed
on the
bridge. All bridge officers have access to a small armory on the bridge
that
carries both type I and type II phasers.
The
Main Bridge is an ejectable
module, allowing for a wider variety in mission parameters.
Layout:
The new primary Bridge
configuration is a simplified version of the new Galaxy
Class configuration,
though due to
the age of the Ambassador class, bridge
configurations can vary from
vessel to vessel. The central area of the Main Bridge
provides seating and
information displays for the Captain and two other officers. The
Captain’s Chair
is raised from the rest of the Bridge Officers, to that of the
surrounding level
which includes Tactical and Operations. The two Officer seats are
equipped with
fully programmable consoles for a variety of uses.
Directly
fore and to the right of
the command area is the Flight Control Officer, who faces the main
viewer. The
FCO is equipped with a console that proceeds around at a 45 degree
angle.
Directly
fore and to the Captain's
left is the Operations manager's console. Identical in size
and design to the
Helm station, the Operations console is one of the most sensitive
consoles to
access on the bridge,
due to the wide variety of information available there.
At
the very front of the bridge
chamber is a large viewscreen. This main viewer performs all the
standard duties
expected of it. However, the viewscreen is not always activated like
most other
Starships. It is a full Holographic display, that can be activated upon
request.
When the screen is not active, the screen remains dark.
Aft
and to starboard of the command
area is an elevated platform on which is located the tactical/security
control
station (comprised of two consoles, one for tactical, and one for
security,
located directly behind tactical and along the back of the bridge
area). These
consoles are to the starboard side of the Captain’s Chair, no
longer in the
direct middle.
Against
the port side walls of the
main bridge are the consoles for Science and others that are
programmable for a
multitude of functions. There are two Science consoles with Science 2
being a
fully programmable multi-mission Console. Science I, which is the
primary
science console. Science I has priority links to Conn, Ops,
Computers, and
Tactical.
Science
II is the ASO's (Assistant
Science Officer's) console, which can be used by any personnel. Science
II has
access to all science, navigational, sensor, and communications
systems. Science
II can be configured to operate in tandem with Science I, although
security
links and all other non-science data is withheld from Science II.
Science II
usually works independently of Science I.
Against
the aft wall of the main
bridge is the large engineering console. This has a smaller cutaway
diagram of
the starship, which displays all engineering-relevant data and shows
warp fields
and engine output. This console also has priority links to the
computers, the
WPS (Warp Propulsion System), the IPS (Impulse Propulsion System),
navigation,
SIF, and IDF. Although usually unattended, the Chief Engineer can bring
this
console to full Enable mode by entering voice codes and undergoing a
retinal
scan. Also
located on the
platform, against the aft wall of the bridge, is a large master systems
display
monitor, similar to the one in main engineering. All relative ship
information
(such as damage, power distribution, etc.) is displayed on the cutaway
image of
the starship. This monitor can be used to direct ship operations and
can be
configured for limited flight control if necessary. Also
located in the Bridge
Engineering is the Engineering II console, which is fully programmable
to run
any Secondary Console function, including Sciences, Medical,
Operations, Limited
Helm control, or Security.
This
console, as does every console
on the bridge, also has the hand-input sub-console for use in setting
the
auto-Destruct of starship. The auto-destruct sequence follows Standard
Starfleet
security procedures which can be accessed via any secured Memory Alpha
ODN
connection.
There
are two turbolifts on the
bridge that can handle normal transit around the starship.
There is also an
emergency ladder that connects the bridge to Deck three. There is also
one door,
on the aft platform of the bridge, that leads to the Conference Room,
which is
directly aft of the Main Bridge. Other connected rooms to the Main
Bridge
include the Captain's Ready Room.
There
are no
escape pods connected to the bridge. Pods are located on all decks
below Deck
three. Each pod can support two people for 4 hours in space, and has a
maximum
speed of half impulse. Two pods are reserved for the top four officers
in the
chain of command on the starship, because they are the last four to
leave the
ship. These are located on Deck two. As the number of experienced
Captains
dwindles in Starfleet, the notion of a Captain going down with his ship
has been
abolished. If the ship is abandoned, the top four officers in the chain
of
command will wait until everyone else is off the ship, opt to arm the
auto-Destruct (not always necessary, but there if needed), and then
leave in the
two escape pods.
2.2 MAIN
ENGINEERING
Located
on
Deck 21, Main Engineering is the ‘heart’ of the
ship, comparable to the bridge
as ‘brain’. It has access to almost all systems
aboard the starship, and manages
repairs, power flow, and general maintenance.
Entrance
to
Main Engineering is provided by two large blast doors that can be
closed for
internal or external security reasons. Just inside of that is an
observation
area where technicians monitor various systems of the ship. Also in
that area, is a
floor-mounted situational display similar
to the Master Systems Display found on the Bridge. Affectionately
referred to as
the ‘pool table’, the Chief Engineer can use the
display to more easily get a
broad view of the situation with just a glance.
Farther
in
from the observation area is the warp core and main control systems.
Semi-circular in shape, the room was designed to be small but
exceedingly
functional to save space inside the ship. Usable consoles are mounted
on every
piece of ‘real estate’ around the circumference of
the room and provide primary
control access for the engineers and technicians.
Off
to the
port side of Main Engineering is the Chief Engineer’s Office,
which is equipped
with a diagnostics table, assembly and repair equipment, a small replicator, and a personal use
console with built-in
private viewscreen.
In
the
center of Main Engineering is the Matter/Anti-Matter Assembly (M/ARA).
This is
where primary power for the ship is generated inside the
Matter/Anti-Matter
Reaction Chamber (M/ARC). This system is checked on a regular basis due
to its
importance to the ship. Access to the warp core is restricted, with a
front port
to get to the Dilithium
matrix as well as an over
side port for access to the warp plasma conduits.
A second tier rings the second level of Main Engineering. A small
single-person
elevator, as well as a ladder on the opposite end, provides access to
this
catwalk.
Access
to
the Jefferies Tubes is provided in various places on both the First and
Second
Tier of Main Engineering.
Typical crew compliment in Main Engineering consists of thirty
engineers and
forty technicians of various grades. During Red or Yellow Alert, that
number is
increased.
2.3
TACTICAL/SECURITY OFFICE
This
multi-room department is located in a Restricted area on deck 9. Within
it are
the entrances to the Brig holding cells, the torpedo/probe
magazine, the weapon
control room and to the Ship's Armory, as well as the Chief Tactical
Officer's
office.
The
CTO's office is decorated to the officer's preference. It contains a
work area,
a personal viewscreen, a computer display, and a replicator.
Brig:
Located on deck 17, the brig is a restricted access area whose only
entrance is
from within the Security department. The Ambassador class has 8 double
occupancy
cells, which contain beds, a retractable table and chairs, a water
dispenser,
and a toilet. The cells are secured with a level 10 forcefield emitter
built
into each doorway. A smaller set of secondary holding cells
are located on deck
5.
Ship's Armory:
This room is located in a restricted area on deck 5 and is
under constant guard. The room is sealed with a level 10 forcefield and
can only
be accessed by personnel with Alpha 3 security clearance. Inside the
armory is a
work area for maintenance and repair of phasers as well as multiple
sealed
weapon lockers. The starship carries enough type-I and type-II phasers
to arm
the entire crew. Type-III phaser rifle and the new compression phaser
rifles are
available as well, but only in enough numbers to arm approximately 1/3
of the
crew. Heavy ordinance is available in limited numbers.
Torpedo/Probe
Magazine: This
restricted area is for
storing unarmed photon torpedoes, quantum torpedoes (if the mission
dictates),
and science probes I - VI (VII - X if mission dictates). Also stored
here are
the components for manufacturing new photon torpedoes as well as the
equipment
to put it all together. This room is also accessed by the loading
mechanism for
the torpedo launchers.
3.0
TACTICAL SYSTEMS
3.1
PHASERS
Phaser
Array arrangement:
Three dorsal arrays on the saucer section, one for the forward,
starboard and
port sides. These arrays are duplicated on the ventral side of the
primary
saucer. Two smaller arrays cover the aft side firing arcs, are mounted
on the
nacelle pylons. Two small arrays cover the aft firing arc and
are located on
the aft, dorsal portion of the saucer section.
Phaser
Array Type: The
Ambassador Class starship utilizes the Type IX system. The
eight arrays are
all type IX arrays. Each array fires a pulsed beam of phaser energy,
discharging
the phasers at speeds approaching .986c (which works out to about
182,520 miles
per second - nearly warp one). The phaser array automatically rotates
phaser
frequency and attempts to lock onto the frequency and phase of a threat
vehicle's shields for shield penetration.
Phaser
Array Output: Each
phaser array takes its energy directly from the impulse drive and
auxiliary
fusion generators. Individually, each type IX turret can discharge
approximately
3 MW (megawatts).
Phaser Array Range:
Maximum
effective range is 300,000 kilometers.
Primary
purpose: Assault
Secondary
purpose:
Defense/anti-spacecraft/anti-fighter
3.2
TORPEDO LAUNCHERS
Arrangement:
Two fixed-focus
torpedo launchers, located just above the main deflector dish in the
neck of the
vessel. A third launcher is set to fire dead aft and is
located on the rear of
the engineering hull just below the aft shuttlebay.
These launchers are the
second generation of automated, high-speed launcher originally found on
the
Excelsior Class starships. Since the launch of the Ambassador
Class, however,
the vessel has had continuous upgrades to keep the vessel up to date
with modern
Torpedo Weapon technology.
Type:
Mark XXV photon
torpedo, capable of pattern firing (sierra, etc.) as well as
independent launch.
Independent targeting once launched from the ship, detonation on
contact unless
otherwise directed by the Chief Tactical Officer.
Payload: Ambassador
Class starships can carry a maximum of 175 torpedoes.
Range:
Maximum effective
range is 3,000,000 kilometers.
Primary
purpose: Assault
Secondary
purpose: Anti-spacecraft
3.3
DEFLECTOR SHIELDS
Type:
A symmetrical subspace
graviton field. This type of shield is fairly similar to those of most
other
Starships. However, besides incorporating the now mandatory nutation
shift in
frequency, the shields alter their graviton polarity to better deal
with more
powerful weapons, such as the neutron-carbide beams of Tamarian
vessels. During
combat, the shield sends data on what type of weapon is being used on
it, and
what frequency and phase the weapon uses. Once this is analyzed by the
tactical
officer, the shield can be configured to have the same frequency as the
incoming
weapon - but different nutation. This tactic dramatically increases
shield
efficiency.
Output:
There are twelve
shield grids on the Ambassador Class starship,
and each one
generates 145.9 MW, resulting in a total shield strength of approx.
1750 MW. The
power for the shields is taken directly from the warp engines and
impulse fusion
generators. If desired, the shields can be augmented by power from the
impulse
power plants. The shields are now comparable to the original New
Orleans
class and can protect against approximately 12% of the total EM
spectrum
(whereas the Galaxy Class
Starship's
standard shields can protect against about 23%), This
improvement was made
possible by the multi-phase graviton polarity flux technology
incorporated into
the shields, which is now standard issue on Federation starships.
Range: The shields,
when
raised, stay extremely close to the hull to conserve energy - average
range is
ten meters away from the hull.
Primary
purpose: Defense from
enemy threat forces, hazardous radiation and micro-meteoroid particles.
Secondary
purpose: Ramming
threat vehicles.
4.0
COMPUTER SYSTEMS
4.1
COMPUTER CORE
Number
of computer cores:
Two; The primary core occupies space on decks 6, 7 and 8 - located
centrally in
the main saucer section. The secondary, emergency core is much smaller
than the
first and is located adjacent to Environmental Control on Decks 17 and
18.
Type:
The updated Computer
cores found
on the Ambassador class are smaller versions of the Galaxy
Class
Isolinear Processing cores. The system is powered by a
smaller, regulated EPS
conduit directly from the warp core. Cooling of the isolinear
loop is
accomplished by a regenerative liquid nitrogen loop that is vented
directly to
space. For missions, requirements on the computer core rarely
exceed 75-80% of
total core processing and storage capacity. The rest of the
core is utilized
for various scientific, tactical, or intelligence gathering missions -
or to
backup data in the event of a damaged core.
4.2
LCARS
Acronym
for Library Computer Access and Retrieval
System, the common
user interface of 24th century computer systems, based on verbal and
graphically
enhanced keyboard/display input and output. The graphical interface
adapts to
the task which is supposed to be performed, allowing for maximum
ease-of-use.
The Ambassador Class operates on LCARS build
version 5.2 to account for
increases in processor speed and power, and limitations discovered in
the field
in earlier versions, and increased security.
4.3
SECURITY LEVELS
Access
to all Starfleet
data is highly regulated. A standard set of access levels have been
programmed
into the computer cores of all ships in order to stop any undesired
access to
confidential data.
Security
levels are also variable, and task-specific. Certain areas of the ship
are restricted to unauthorized personnel, regardless of security level.
Security
levels can also be raised, lowered, or revoked by Command personnel.
Security
levels in use aboard the Ambassador Class are:
- Level
10
– Captain and Above
- Level
9
– First Officer
- Level
8 -
Commander
- Level
7
– Lt. Commander
- Level
6
– Lieutenant
- Level
5
– Lt. Junior Grade
- Level
4 -
Ensign
- Level
3
– Non-Commissioned Crew
- Level
2
– Civilian Personnel
- Level
1
– Open Access (Read Only)
Note:
Security Levels beyond current rank can and are bestowed where, when
and to whom
they are necessary.
The
main computer grants access based on a battery of checks to the
individual user,
including face and voice recognition in conjunction with a vocal code
as an
added level of security.
4.4 UNIVERSAL
TRANSLATOR
All
Starfleet vessels make
use of a computer program called a Universal Translator that is
employed for
communication among persons who speak different languages. It performs
a pattern
analysis of an unknown language based on a variety of criteria to
create a
translation matrix. The translator is built into the Starfleet badge
and small
receivers are implanted in the ear canal.
The
Universal Translator
matrix aboard Ambassador Class starships consists
of well over 100,000
languages and increases with every new encounter.
5.0
PROPULSION SYSTEMS
5.1
WARP PROPULSION SYSTEM
Type:
Consolidated Fusion's
version 8 Standard Matter/Anti-Matter Reaction Drive, developed by
Utopia
Planitia Warp Propulsion Laboratories. Information on this Warp Drive
can be
found in any Starfleet Library or Omnipedia.
Normal
Cruising Speed: Warp 7
Cruising
Speed as pursuant to
Warp Limitations, as a cause of subspace pollution: Warp 6.6
Maximum
Speed: Warp 9.4 for
12 hours
Note:
Vessels
equipped with the CF version 8 series M/ARA Drive System no longer have
the
maximum cruising speed limit of Warp 6.3, thanks to innovations
discovered and
utilized in the General Electric Type 8 M/ARA Warp Drive outfitted in
the new
Sovereign Class Starship. Pursuant to Starfleet Command
Directive 12856.A, all
Starships will receive upgrades to their Warp Core system to prevent
further
pollution of Subspace.
5.2
IMPULSE PROPULSION SYSTEM
Type:
Standard Scarbak V
"Peacemakers" Ambassador Class mass drivers, developed specifically for
the
Ambassador Class
Output: The engine (there is
one
impulse engine, located on the neck) can propel the Ambassador
Class at
speeds within the area known as Standard impulse operations.
These speeds are
limited to a maximum speed of .25c, due to time dilation
problems. Quarter
impulse is rated at .0625c, half impulse being .125c and full impulse
is rated
at .25c or 1/4th the speed of light.
5.3
REACTION CONTROL SYSTEM
Type:
Standard Version 5
magnetohydrodynamic gas-fusion thrusters, developed specifically for the
Ambassador Class starship.
Output:
Each thruster quad
can produce 4 million Newtons of exhaust.
6.0
UTILITIES AND AUXILIARY
SYSTEMS
6.1
NAVIGATION DEFLECTOR
A standard
Ambassador Class main deflector dish is located along the
fore portion of
the Ambassador Class's secondary hull, and is
located just forward of the
primary engineering spaces. Composed of molybdenum/duranium mesh panels
over a
tritanium framework (beneath the
Duranium-Tritanium hull), the dish can
be manually
moved four degrees in any direction off the ship's Z-axis. The main
deflector
dish's shield and sensor power comes from two graviton polarity
generators
located on deck 21, each capable of generating 128 MW, which can be fed
into two
550 millicochrane subspace field distortion generators.
6.2 TRACTOR BEAM
Type:
Multiphase subspace
graviton beam, used for direct manipulation of objects from a submicron
to a
macroscopic level at any relative bearing to the starship. Each emitter
is
directly mounted to the primary members of the ship's framework, to
lessen the
effects of isopiestic subspace shearing, inertial potential imbalance,
and
mechanical stress.
Output:
Each tractor beam
emitter is built around three multiphase 15 MW graviton polarity
sources, each
feeding two 475 millicochrane subspace field amplifiers. Phase accuracy
is
within 1.3 arc-seconds per microsecond, which gives superior
interference
pattern control. Each emitter can gain extra power from the SIF by
means of
molybdenum-jacketed waveguides. The subspace fields generated around
the beam
(when the beam is used) can envelop objects up to 920 meters, lowering
the local
gravitational constant of the universe for the region inside the field
and
making the object much easier to manipulate.
Range:
Effective tractor beam
range varies with payload mass and desired delta-v (change in relative
velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase
tractor
emitters can be used with a payload approaching 116,380,000,000 metric
tons at
less than 2,000 meters. Conversely, the same delta-v can be imparted to
an
object massing about one metric ton at ranges approaching 30,000
kilometers.
Primary
purpose: Towing or
manipulation of objects
Secondary
purpose: Tactical;
pushing enemy ships into each other.
6.3
TRANSPORTER SYSTEMS
Number
of Systems: 12
Personnel
Transporters:
6 (Transporter Rooms 1-2 - each with 3 transporter stations)
- Max
Payload Mass: 800kg (1,763 lbs)
- Max
Range: 40,000 km
- Max
Beam Up/Out Rate: Approx. 100
persons per hour per Transporter
Cargo
Transporters: 3
- Max
Payload Mass: 500 metric tons.
Standard operation is molecular resolution (Non-Lifeform).
- Set
for quantum (lifeform)
resolution: 1 metric ton
- Max
Beam Up/Out Rate (Quantum
Setting): Approx. 100 persons per hour per Transporter
Emergency
Transporters:
3
- Max
Range: 15,000 km (send only)
[range depends on available power]
- Max
Beam Out Rate: 160 persons per
hour per Transporter (560 persons per hour with 4 Emergency Transports)
6.4
COMMUNICATIONS
Standard
Communications Range: 42,000 - 100,000 kilometers
Standard
Data Transmission Speed: 18.5 kiloquads per second
Subspace
Communications Speed: Warp 9.9997
7.0
SCIENCE AND REMOTE
SENSING SYSTEMS
7.1 SENSOR
SYSTEMS
Long
range and navigation sensors
are located behind the main deflector dish, to avoid sensor "ghosts"
and other
detrimental effects consistent with main deflector dish millicochrane
static
field output. Lateral sensor pallets are located around the rim of the
entire
Starship, providing full coverage in all standard scientific fields,
but with
emphasis in the following areas:
-
Astronomical phenomena
-
Planetary analysis
-
Remote life-form
analysis
-
EM scanning
-
Passive neutrino
scanning
-
Parametric subspace
field stress (a scan to search for cloaked ships)
-
Thermal variances
-
Quasi-stellar material
Each
sensor pallet (twenty in all)
can be interchanged and re-calibrated with any other pallet on the
ship.
Warp
Current sensor: This is
an independent subspace graviton field-current scanner, allowing the
starship to
track ships at high warp by locking onto the eddy currents from the
threat
ship's warp field, then follow the currents by using multi-model image
mapping.
7.2 TACTICAL
SENSORS
There are
twenty independent tactical sensors on Ambassador
Class Starships. Each
sensor automatically tracks and locks onto incoming hostile vessels and
reports
bearing, aspect, distance, and vulnerability percentage to the tactical
station
on the main bridge. Each tactical sensor is approximately 50% efficient
against
ECM, and operates modestly in particle flux nebulae -
measuring somewhere
between 40-50% accuracy on primary and secondary scans.
7.3
STELLAR CARTOGRAPHY
One small
stellar cartography bay is located on deck 14, with direct EPS power
feed from
engineering. All information is directed to the bridge and can be
displayed on
any console or the main viewscreen. The Chief Science
Officer's office is
located next to the Stellar Cartography bay.
7.4 SCIENCE LABS
There are
Fifteen science labs on an Ambassador Class
starship; five labs are on
deck 7 - adjacent to Sickbay, 5 labs are on deck 8,
and 5
multifunction labs on deck 16. The 5 labs on deck 5 are
bio-chem-physics labs
that can also be reconfigured for Medical labs and used primary by the
Medical
staff. The 5 labs on deck 7 are a mixed batch; two are
bio-chem-physics, two are
XT (extra-terrestrial) analysis labs, and one eugenics lab.
The final 5 on deck
16 are multi-functional labs that can be equipped for various
experiments.
7.5
PROBES
A
probe is a device that
contains a number of general purpose or mission specific sensors and
can be launched from a starship for closer examination of objects in
space.
There are
nine different classes of probes, which vary in sensor types, power,
and performance ratings. The spacecraft frame of a probe consists of
molded duranium-tritanium and pressure-bonded lufium boronate, with
sensor windows of triple layered transparent aluminum. With a warhead
attached, a probe becomes a photon torpedo. The standard equipment of
all nine types of probes are instruments to detect and analyze all
normal EM and subspace bands, organic and inorganic chemical compounds,
atmospheric constituents, and mechanical force properties. All nine
types are capable of surviving a powered atmospheric entry, but only
three are special designed for aerial maneuvering and soft landing.
These ones can also be used for spatial burying. Many probes can be
real-time controlled and piloted from a starship to investigate an
environment dangerous hostile or otherwise inaccessible for an
away-team.
The nine
standard classes are:
- 7.5.1 Class
I Sensor Probe:
- Range:
2 x
10^5 kilometers
- Delta-v
limit: 0.5c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Full
EM/Subspace and interstellar chemistry pallet for in-space applications.
- Telemetry:
12,500 channels at 12 megawatts.
-
- 7.5.2 Class
II Sensor Probe:
-
Range: 4 x 10^5 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion, extended deuterium fuel
supply
- Sensors:
Same
instrumentation as Class I with addition of enhanced long-range
particle and field detectors and imaging system
- Telemetry:
15,650 channels at 20 megawatts.
-
- 7.5.3 Class
III Planetary Probe:
- Range:
1.2 x
10^6 kilometers
- Delta-v
limit: 0.65c
- Powerplant:
Vectored deuterium microfusion propulsion
- Sensors:
Terrestrial and gas giant sensor pallet with material sample and return
capability; onboard chemical analysis submodule
- Telemetry:
13,250 channels at ~15 megawatts.
- Additional
data: Limited SIF hull reinforcement. Full range of terrestrial soft
landing to subsurface penetration missions; gas giant atmosphere
missions survivable to 450 bar pressure. Limited terrestrial loiter
time.
-
- 7.5.4 Class
IV Stellar Encounter Probe:
- Range:
3.5 x
10^6 kilometers
- Delta-v
limit: 0.6c
- Powerplant:
Vectored deuterium microfusion propulsion supplemented with continuum
driver coil and extended deuterium supply
- Sensors:
Triply redundant stellar fields and particle detectors, stellar
atmosphere analysis suite.
- Telemetry:
9,780 channels at 65 megawatts.
- Additional
data: Six ejectable/survivable radiation flux subprobes. Deployable for
nonstellar energy phenomena
-
- 7.5.5 Class V
Medium-Range Reconnaissance Probe:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: Warp 2
- Powerplant:
Dual-mode matter/antimatter engine; extended duration sublight plus
limited duration at warp
- Sensors:
Extended passive data-gathering and recording systems; full autonomous
mission execution and return system
- Telemetry:
6,320 channels at 2.5 megawatts.
- Additional
data: Planetary atmosphere entry and soft landing capability. Low
observatory coatings and hull materials. Can be modified for tactical
applications with addition of custom sensor countermeasure package.
- 7.5.6 Class
VI Comm Relay/Emergency Beacon:
- Range:
4.3 x
10^10 kilometers
- Delta-v
limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors:
Standard pallet
- Telemetry/Comm:
9,270 channel RF and subspace transceiver operating at 350 megawatts
peak radiated power. 360 degree omni antenna coverage, 0.0001
arc-second high-gain antenna pointing resolution.
- Additional
data: Extended deuterium supply for transceiver power generation and
planetary orbit plane changes
- 7.5.7Class
VII Remote Culture Study Probe:
- Range:
4.5 x
10^8 kilometers
- Delta-v
limit: Warp 1.5
- Powerplant:
Dual-mode matter/antimatter engine
- Sensors:
Passive data gathering system plus subspace transceiver
- Telemetry:
1,050 channels at 0.5 megawatts.
- Additional
data: Applicable to civilizations up to technology level III. Low
observability coatings and hull materials. Maximum loiter time: 3.5
months. Low-impact molecular destruct package tied to antitamper
detectors.
- 7.5.8 Class
VIII Medium-Range Multimission Warp Probe:
- Range:
1.2 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5 hours at
warp 9; MHD power supply tap for sensors and subspace transceiver
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
4,550 channels at 300 megawatts.
- Additional
data: Applications vary from galactic particles and fields research to
early-warning reconnaissance missions
- 7.5.9 Class
IX Long-Range Multimission Warp Probe:
- Range:
7.6 x
10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12 hours at
warp 9; extended fuel supply for warp 8 maximum flight duration of 14
days
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
6,500 channels at 230 megawatts.
- Additional
data: Limited payload capacity; isolinear memory storage of 3,400
kiloquads; fifty-channel transponder echo. Typical application is
emergency-log/message capsule on homing trajectory to nearest starbase
or known Starfleet vessel position
8.0
CREW SUPPORT SYSTEMS
8.1 MEDICAL
SYSTEMS
There
is one large sickbay facility
located on deck 7, equipped with an intensive-care ward, a laboratory,
a
nursery, the CMO's office, four surgical suites, a null-grav therapy
ward, a
morgue, a biohazard isolation unit, and a dental care office. Also
pursuant to
new Medical Protocols, all Medical Facilities are equipped with
holo-emitters
for the emergency usage of the Emergency Medical Holographic System.
The
Ship's Counselor has his office located on Deck 7, near the Medical
section. It
consists of a private office, with standard furnishings (decorated to
the
Counselors preference), personal viewscreen, a computer display, and
replicator.
An individual therapy room furnished with chairs and couch for one on
one
sessions, as well as a large, group therapy room, consisting of several
couches
and chairs, are located adjacent to the Counselor's office.
In the
event of a crewmember suffering a psychotic episode, and needing to be
isolated
from the crew, the ill crewman is kept in sickbay, in the isolation
unit, or in
the intensive care units, as determined by bed availability.
8.2 CREW
QUARTERS SYSTEMS
General
Overview: All crew
and officers' (except for the Commanding officer's and Executive
Officer's,
which are located on deck 2) crew quarters are located on decks 3,4,8
and decks
13-15.
Individuals
assigned to the
Ambassador Class starships for periods over six months are
permitted to
reconfigure their quarters within hardware, volume, and mass limits.
Individuals
assigned for shorter periods are generally restricted to standard
quarters
configuration.
Crew
Quarters: Standard
Living Quarters are provided for both Starfleet and non-commissioned
Officers.
This includes their families as well. Those officers with
children are assigned
quarters with viewports.
Two
NCO's are assigned to a suite. Accommodations include 2 bedrooms with
standard
beds, connected by a living/work area. A washroom with ultrasonic
shower is
located off of each bedroom. A food replicator and a personal
holographic viewer
are located in the living area. Small pets are allowed to NCO's.
Enlisted
crewmembers share quarters with up to 4 others. Accommodations include
2
bedrooms with twin beds, connected by a living/work area. A washroom
with
ultrasonic shower is located off of each bedroom. A food replicator and
a
personal holographic viewer are located in the living area. Pets are
not allowed
to enlisted crew.
Crewmen
can request that their
living quarters be combined to create a single larger dwelling.
Officers'
Quarters: Starfleet
personnel from the rank of Ensign up to Commander are given one set of
quarters
to themselves (they do not need to share).
These
accommodations typically
include a small bathroom, a bedroom (with standard bed), a living/work
area, a
food replicator, an ultrasonic shower, personal holographic viewer, and
provisions for pets.
Officers
may request that their
living quarters be combined to form one large dwelling.
Executive
Quarters: The
Captain and Executive Officer of the Ambassador
Class starship both have
special quarters, located on Deck 2. They are located on a higher deck
because
these two people must be closer to the bridge in the event of an Alert
situation.
These
quarters are much more
luxurious than any others on the ship, with the exception of the
VIP/Diplomatic
Guest quarters. Both the Executive Officer's and the Captain's quarters
are
larger than standard Officers Quarters, and this space generally has
the
following accommodations: a bedroom (with a nice, fluffy bed),
living/work area,
bathroom, food replicator, ultrasonic shower, old-fashioned water
shower,
personal holographic viewer, provisions for pets, and even a null grav
sleeping
chamber. These quarters are
nearly
identical in
"comfort" to
those of a high-ranking officer's quarters on a Galaxy
Class Starship.
VIP/Diplomatic
Guest Quarters:
The Ambassador Class is a symbol of UFP authority,
a tool in dealing with
other races. Starfleet intends to use most of its starships in a
diplomatic
role, with the Ambassador Class being no
exception. The need to
transport or accommodate Very Important Persons, diplomats, or
ambassadors may
arise, to which the Ambassador Class may respond.
These
quarters are located on Deck
3. These quarters include a bedroom, spacious living/work area,
personal
viewscreen, ultrasonic shower, bathtub/water shower, provisions for
pets, food
replicator, and a null-grav sleeping chamber. These quarters can be
immediately
converted to class H, K, L, N, and N2 environments.
8.3
RECREATION SYSTEMS
General
Overview: The
Ambassador Class design has been maximized for diplomatic and
scientific usage.
However, it is realized that the stress of operating at 99% efficiency
on a ship
that is built for deep-space exploration and diplomatic missions can be
dangerous, so there are some recreational facilities on the Ambassador
Class.
Holodecks:
There are two
standard holodeck facilities on the Ambassador Class, both located on
deck 6.
Holosuites:
These are smaller
versions of standard Federation Holodecks, designed for individual
usage (the
two Holodecks themselves are to be used by groups or individual
officers;
enlisted crewmen and cadets are not allowed to use the Holodecks under
normal
circumstances). They do everything that their larger siblings do, only
these
Holosuites can't handle as many variables and are less detailed. They
are
equivalent to the Holodecks on an Intrepid class Starship. There are
eight
Holosuites aboard an Ambassador Class, all of them located on deck 3 of
the saucer section.
Phaser Range: Sometimes
the only way
a Starfleet officer or crewman can vent his frustration is through the
barrel of
a phaser rifle. The phaser range is located on deck 14. The
phaser range is heavily shielded, the walls being composed of a
Duranium alloy,
which can absorb setting 16 phaser blasts without taking a scratch.
Normal
phaser recreation and
practice is used with a type III phaser set to level 3 (heavy stun).
The person
stands in the middle of the room, with no light except for the circle
in the
middle of the floor that the person is standing in. Colored circular
dots
approximately the size of a human hand whirl across the walls, and the
person
aims and fires. After completing a round, the amounts of hits and
misses, along
with the percentage of accuracy is announced by the ship's computer.
The
phaser range is also used by
security to train ship's personnel in marksmanship. During training,
the holo-emitters
in the phaser range are activated, creating a holographic setting,
similar to
what a holodeck does. Personnel are "turned loose" either independently
or in an
Away Team formation to explore the setting presented to them, and the
security
officer in charge will take notes on the performance of each person as
they take
cover, return fire, protect each other, and perform a variety of
different
scenarios. All personnel on Ambassador Class are tested every six
months in
phaser marksmanship.
There
are 25 levels of phaser
marksmanship. All personnel are trained in the operation of phaser
types I and
II up to level 14. All security personnel on an Ambassador Class must
maintain a
level 17 marksmanship for all phaser types. The true marksman can
maintain at
least an 80% hit ratio on level 23. The Ambassador Class carries both
the
standard phaser rifle and the new compression phaser rifles.
Weight
Room/ Gymnasium: Some
Starfleet personnel can find solace from the aggravations of day-to-day
life in
exercising their bodies. The Security department encourages
constant use of
this facility; tournaments and competitions are held regularly in this
room.
The
weight room is located on deck 15.
This weight room has full body building and exercise apparatuses
available for
your disposal; any kind of exercise can be performed here, be it
Terran,
Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran,
Trill, or
others.
There
is also a wrestling mat in the
weight room, which can be used for wrestling, martial arts,
kick-boxing, or any
other sort of hand-to-hand fighting. There are holo-diodes along the
walls and
ceiling which generate a holographic opponent (if you can't find
someone to
challenge), trained in the combat field of your choice. The computer
stores your
personal attack and defense patterns as it gains experience on your
style of
fighting, and adapts to defeat you. All personnel on the Ambassador
Class must
go through a full physical fitness and hand-to-hand combat test every
six
months.
There
are also racks of hand-to-hand
combat weapons, for use in training. Ancient weapon proficiencies for
Starfleet
personnel are recommended by Ambassador Class's security division;
phasers may
not always be available for use in contingencies. Terran, Klingon,
Betazoid,
Vulcan, Bajoran, and other non-energy weapons are available for
training.
8.4
THE LOUNGE
This
is a large lounge, located on
deck 15, starboard. It has a very relaxed and congenial air about it;
the
"Lounge" is the only place on the ship where rank means nothing - "sir"
need not
be uttered when a person of lower rank addresses an officer, and
everyone is on
an equal footing. Opinions can be voiced in complete safety. This
lounge is the
social center of the ship.
The
lounge has a battery of
recreational games and assorted "stuff". 3-D chess, pool tables, poker
tables
(complete with holographic dealer and chips), windows that look out
into space,
heavily cushioned seats, and numerous other games. There is also a bar
(with
holographic bartender), and it stores various potent alcoholic
beverages, such
as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif,
Tamarian
Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless
others.
9.0
AUXILIARY SPACECRAFT
SYSTEMS
9.1 MAIN
SHUTTLEBAY
General
Overview: Located at the dorsal bow of the ship, the Flight
bay module has
replaced the shuttlebay module that is in previous Classes Starships.
This
Flight bay contains the latest in Starfleet shuttle and runabout
designs. The
Flight bay is controlled by a space/air-traffic control room, known as
"Flight
Ops". This is located against the forward wall of the Flight bay, next
to the
exit for the turbolift. The Flight bay contains the following:
9.2 SHUTTLECRAFT
The
standard shuttle loadout aboard an
Ambassador-class vessel is as follows:
-
Six Type 15 Shuttles
-
Four Type 6 Shuttles
-
2 Type 10 Shuttles
9.2.1
TYPE-15 SHUTTLEPOD
Type:
Light short-range sublight shuttle.
Accommodation: Two; pilot and
system manager.
Power Plant: Two 500
millicochrane impulse driver engines, four RCS
thrusters, three sarium krellide storage cells.
Dimensions: Length, 3.6 m;
beam, 2.4 m; height 1.6 m.
Mass: 0.86 metric tones.
Performance: Maximum delta-v,
12,800 m/sec.
Armament: Two Type-IV phaser
emitters.
The
Type-15
Shuttlepod
is a two person craft primarily used for short-ranged transportations
of
personnel and cargo, as well as for extravehicular inspections of
Federation
starships, stations and associated facilities. Lacking the
ability to obtain
warp speeds, the Type-15 is a poor candidate for even interplanetary
travel, and
is traditionally used as a means of transport between objects only a
few
kilometers apart. The craft is capable of atmospheric flight,
allowing for
routine flights between orbiting craft or stations and planetside
facilities.
Ships of this type are stationed aboard various starship classes and
stations,
both spaceborne and planetside.
A
variant of
this type,
the Type-15A Shuttlepod, shares the same specifications of its sister
craft, but
is capable of reaching a maximum delta-v of 13,200 m/sec. The
Type-15A was a
limited production craft and the information gained from its service
allowed for
further streamlining of what would eventually become the Type-16
Shuttlepod.
Still, the 15A remains in active service, and existing Type-15
spaceframes can
easily be converted to the 15A provided that off the shelf parts are
available.
However, it should be noted that Starfleet Operations has deemed that
the 15A
spaceframe exhausts its fuel supply rather quickly and its production
at major
assembly plants is now discontinued.
9.2.2
TYPE-6 PERSONNEL SHUTTLE
(UPRTD)
Type:
Light short-range warp shuttle.
Accommodation: Two flight
crew, six passengers.
Power Plant: One 50 cochrane
warp engine, two 750 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 6.0 m;
beam, 4.4 m; height 2.7 m.
Mass: 3.38 metric tones.
Performance: Sustained Warp 3.
Armament: Two Type-IV phaser
emitters.
The
Type-6
Personnel
Shuttlecraft is currently in widespread use throughout Starfleet, and
is only
recently being replaced by the slightly newer Type-8 Shuttle of similar
design.
The Uprated version of this vessel is considered to be the ideal choice
for
short-range interplanetary travel, and its large size makes it suitable
to
transport personnel and cargo over these distances. A
short-range transporter
is installed onboard, allowing for easy beam out of cargo and crew to
and from
their destination. Atmospheric flight capabilities allow for
this shuttle type
to land on planetary surfaces. Ships of this type are
currently in use aboard
virtually every medium to large sized starship class, as well as aboard
stations
and Starbases.
The
Type-6 is
perhaps
the most successful shuttle design to date, and its overall structure
and
components are the foundations upon which the Type-8, -9, and -10
spaceframes
are based.
Major
technological
advancements in the 2370’s allowed for further upgrades to be
made to the engine
systems aboard shuttlecraft. These upgrades make this craft
more capable of
long-range spaceflight and, like its starship counterparts, no longer
damages
subspace.
9.2.3
TYPE-10
PERSONNEL SHUTTLE
Type:
Heavy long-range warp shuttle.
Accommodation: Two flight
crew, two passengers.
Power Plant: One 250 cochrane
warp engine, two 800 millicochrane impulse
engines, four RCS thrusters.
Dimensions: Length, 9.64 m;
beam, 5.82 m; height 3.35 m.
Mass: 19.73 metric tones.
Performance: Warp 5.
Armament: Three Type-V phaser
emitters, two micro-torpedo launchers,
jamming devices.
Developed
specifically
for the Defiant-class starship project, the Type-10
Personnel Shuttle is the
largest departure from the traditional role of an auxiliary craft that
Starfleet
has made in the past century. Short of a dedicated fighter
craft, the Type-10
is one of the most powerful auxiliary ships, with only the bulkier
Type-11 being
more heavily equipped. Nonetheless, the shuttle sports
increased hull armor and
the addition of micro-torpedo launchers, as well as a suite of tactical
jamming
devices. A larger warp coil assembly, as well as torpedo
stores, makes the
Type-10 much more heavier then other shuttles. Elements from
the Defiant-class
project that were incorporated into the shuttle include armored bussard
collectors, as well as a complex plasma venting system for use during
possible
warp core breech situations. This bulky craft is equipped
with a powerful
navigation deflector that allows it to travel at high-warp, and a
complex sensor
system makes this shuttle suitable for reconnaissance work.
Able to hold its
own in battle situations, the Type-10 is seeing limited deployment on Defiant-class
starships, as well as border patrol vessels and combat-ready
ships.
10.0
FLIGHT OPERATIONS
10.1 MISSION
TYPES
Operations
aboard an Ambassador class
starship fall under one of three categories: flight operations, primary
mission
operations, and secondary mission operations.
Flight
Operations are all operations that
relate directly to the function of the starship itself, which include
power
generation, starship upkeep, environmental systems, and any other
system that is
maintained and used to keep the vessel spaceworthy.
Primary
Mission Operations entail all tasks
assigned and directed from the Main Bridge, and typically require full
control
and discretion over ship navigation and ship's resources.
Secondary
Mission operations are those
operations that are not under the direct control of the Main Bridge,
but do not
impact Primary Mission Operations. Some examples of secondary
mission
operations include long-range cultural, diplomatic or scientific
programs run by
independent or semi-autonomous groups aboard the starship.
Despite
the fact that the Ambassador
Class design philosophy leaned heavily toward Exploration and
Diplomatic
Missions, she is still classified as a multi-role Starship, in keeping
with
Federation Council Policy. This offers the Federation, and
Starfleet,
flexibility in assigning nearly any objective within the realm of
Starfleet's
assigned duties.
Missions
for an Ambassador Class
starship may fall into one of the following categories, in order of her
strongest capable mission parameter to her weakest mission parameter.
- Federation
Policy and Diplomacy: An Ambassador class
starship can be used as an envoy during deep-space operations.
- Emergency/Search
and Rescue: Typical Missions include answering standard
Federation emergency beacons, extraction of Federation or
Non-Federation citizens in distress, retrieval of Federation or
Non-Federation spacecraft in distress, small-scale planetary evacuation
- medium or large scale planetary evacuation is not feasible.
- Deep-space
Exploration: The Ambassador class is
equipped for long-range interstellar survey and mapping missions, as
well as the ability to explore a wide variety of planetary
classifications.
- Contact
with Alien Lifeforms: Pursuant to Starfleet Policy regarding
the discovery of new life, facilities aboard the Ambassador
class include a variety of exobiology and xenobiological suites, and a
small cultural anthropology staff, allowing for limited deep-space life
form study and interaction.
- Ongoing
Scientific Investigation: An Ambassador class
starship is equipped with scientific
laboratories and a wide variety of sensor probes and sensor arrays,
giving her the ability to perform a wide variety of ongoing scientific
investigations.
- Tactical/Defensive
Operations: Typical Missions include patrolling the Tholian
Border, Cardassian Occupation zones, Borg interdiction missions, or
protecting any Federation interest from hostile intent in planetary or
interstellar conflicts.
10.2
OPERATING MODES
The
normal flight and mission operations of the Ambassador class
starship are conducted in accordance with a variety of
Starfleet standard operating rules, determined by the current
operational state
of the starship. These operational states are determined by
the Commanding
Officer, although in certain specific cases, the Computer can
automatically
adjust to a higher alert status.
The
major operating modes are:
- Cruise
Mode
- Yellow
Alert
- Red
Alert
- External
Support Mode
- Reduced
Power Mode
10.3
SEPARATED FLIGHT MODE
During
catastrophic systems failure aboard an
Ambassador class starship, the Primary Saucer section can
detach from the
engineering hull and flee via emergency thrusters and the retained
forward
momentum from emergency separation. This is considered a
permanent measure, as
reattaching the engineering hull to the saucer section requires a
Starbase
facility or Repair Depot to completely integrate the two vessels
again.
Typically, situations that require abandoning the engineering hull
result in the
destruction of the engineering hull, and upon rescue of the saucer
section crew,
the vessel is decommissioned.
10.4 LANDING
MODE
Due
to the unique shape of her hull, the
Ambassador class cannot land within a gravity well and
maintain hull
integrity for Transatmospheric operations. This does not mean
that the hull
cannot withstand a landing - quite the contrary, in an extreme
emergency, the
Ambassador class could effect a surface landing while only
losing an
estimated 45% of hull integrity while structural members are estimated
to have
failure rates as high as 75%. While integrity is not high
enough to allow for
deep-space operations, enough of the internal volume and structural
members
should remain to allow for a landing that is safe for her crew.
11.0
EMERGENCY OPERATIONS
11.1 EMERGENCY
MEDICAL OPERATIONS
Pursuant
to Starfleet General Policy and
Starfleet Medical Emergency Operations, at least 40% of the officers
and crew of
the Ambassador class are cross-trained to serve as
Emergency Medical
Technicians, to serve as triage specialists, medics, and other
emergency medical
functions along with non-medical emergency operations in engineering or
tactical
departments. This set of policies was established due to the
wide variety of
emergencies, both medical and otherwise, that a Federation Starship
could
respond to on any given mission.
The
recreation deck and lounge on deck 15 along
with the VIP/guest quarters on deck 2 can serve as emergency intensive
care
wards, with an estimated online timeframe of 30 minutes with maximum
engineering
support. Further, the shuttle bay has 5 mobile hospitals that
can be deployed
either on the flight deck, or transported to Cargo Bay 2 or 3 for
emergency
overflow triage centers. Cargo Bay 3 also provides for the
emergency atmosphere
recalibration to type H,K, or L environments, intended for non-humanoid
casualties. All facilities are equipped with full Bio-hazard
suites, to
minimize and prevent crew exposure to potentially deadly diseases.
11.2
LIFEBOATS
Aside
from the escape options of shuttlecraft
or transporters, the primary survival craft of the Ambassador
class is
the escape pod or lifeboat. Each Ambassador Class
carries a total of 100
of the 8-person variants, which measures 5.6 meters tall and 6.2 meters
along
the edge of the triangle. Each Lifeboat can support a full
compliment for 8
months, longer if the lifeboats connect together. All are
equipped with
navigational sensors, microthrusters, plus emergency subspace
communication
equipment.
11.3 RESCUE AND EVAC
OPERATIONS
Rescue
and Evacuation Operations for an
Ambassador class starship will fall into one of two
categories - abandoning
the starship, or rescue and evacuation from a planetary body or another
starship.
Rescue
Scenarios
Resources
are available for rescue and
evacuation to an Ambassador class starship include:
- The
ability to transport 350 persons per hour to the ship via personnel
transporters.
- The
availability of the 3 Type 6 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for launch
in an hours notice. Total transport capabilities of these
craft vary due to differing classifications but an average load of 150
persons can be offloaded per hour from a standard orbit to an M Class
planetary surface.
- Capacity
to support up to 4800 evacuees with conversion of the shuttle bays and
cargo bays to emergency living quarters.
- Ability
to convert Holosuites, the Recreation Deck and the Crew Lounge to
emergency triage and medical centers.
- Ability
to temporarily convert Cargo Bay 3 to type H,K, or L environments,
intended for non-humanoid casualties.
Abandon-Ship
Scenarios
Resources
available for abandon-ship scenarios
from an Ambassador class starship include:
- The
ability to transport 350 persons per hour from the ship via personnel
and emergency transporters.
- The
availability of the 3 Type 6 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for launch
in an hours notice. Total transport capabilities of these
craft vary due to differing classifications but an average load of 150
persons can be offloaded per hour from a standard orbit to an M Class
planetary surface.
- Protocols
also include the use of Lifeboats. Each lifeboat carries a
total of 100 of the 8-person variants, which measures 5.6 meters tall
and 6.2 meters along the edge of the triangle. Each Lifeboat
can support a full compliment for 4 months, longer if they connect
together in "Gaggle Mode".
- Environmental
Suits are available for evacuation directly into a vacuum. In
such a scenario, personnel can evacuate via airlocks, the flight bay,
or through exterior turbolift couplings. Environmental suits
are available at all exterior egress points, along with survival
lockers spaced through-out the habitable portions of the starship.
- Many
exterior windows are removable, allowing for egress. However,
these manual releases are only activated in the event of atmosphere
loss, power loss, certain Red Alert conditions, and only if personnel
in contiguous compartments have access to an environmental suit.
APPENDIX A -
VARIANT DESIGNATIONS
CCE
– Exploration Cruiser
CCEU – Exploration Cruiser (Uprated)
APPENDIX
B - BASIC
TECHNICAL SPECIFICATIONS
ACCOMMODATION
Officers
and Crew: 750
Visiting Personnel: 100 (Additional)
Evacuation Limit: 2,500
DIMENSIONS
ORIGINAL
DESIGN STATISTICS:
Overall Length: 526 meters
Overall Width: 322 meters
Overall Height: 128 meters
REFIT
HULL DESIGN STATISTICS:
Overall Length: 514 meters
Overall Width: 322 meters
Overall Height: 128 meters
PERFORMANCE
Maximum
Velocity:
Warp 9.4 (12 hours maximum)
ARMAMENT
ORIGINAL
ARMAMENT:
Standard - 10 Type
IX phaser arrays, 2 photon torpedo
launchers, 2 aft torpedo launchers
CURRENT
ARMAMENT:
Uprated - 10 Type X phaser arrays, 2
photon
torpedo launchers , 2 aft torpedo launchers
TRANSPORT
EQUIPMENT
Shuttlecraft
Transporters
-
Six personnel
-
Three cargo
-
Three emergency
APPENDIX
C - DECK LAYOUT
Deck
1: Captain’s Ready Room, Main Bridge,
Briefing Room
Deck
2: Junior and Senior Officers Quarters, VIP/Guest
Quarters
Deck
3: Officers Quarters, Holosuites, VIP/Officer's
Mess
Deck
4: NCO Quarters, Enlisted Crew Mess, Galley
Deck
5: Main Phaser and Fire Control,
Auxiliary Control Room
and Support, Impulse Engines and Engineering Support
Deck
6: Primary Life Support Systems, Primary Computer
Core
Control, Cargo Bay 1 & 2, Holodeck 1 and 2
Deck
7: Computer Core, Sickbay, Chief Medical Officer's
Office,
Primary Science Labs, Counselor's Office
Deck
8: Computer Core, Junior Officers and Crew
Quarters, Main
Lounge, Secondary Science Labs, Fusion Power Generators 1 and 2,
Interconnecting Dorsal/Intermix Shaft/Turbolifts
Deck
9: Interconnecting Dorsal/Intermix
Shaft/Turbolifts, Forward
Torpedo Bay Control, Forward Torpedo Bay Magazine, Armory, Holding
Cells, Chief
Tactical Officer's Office
Deck
10: T ransporter Room 1, Interconnecting
Dorsal/Intermix
Shaft/Turbolifts, Forward Torpedo Launchers
Deck
11: Saucer Section Damage Control and Triage
Compartment,
Living Quarters, Interconnecting Dorsal/Intermix
Shaft/Turbolifts
Deck
12: Systems Support Compartment, Living Quarters,
Shuttle Bay,
Fusion Power Generators 3 and 4, Forward Torpedo Bay Control, Forward
Torpedo
Bay Magazine, Interconnecting Dorsal/Intermix
Shaft/Turbolifts
Deck
13: Living Quarters, Primary Shuttle Maintenance
Hangar, Emergency Batteries / Fusion
Power Generators
4-6, Emergency
Transporter Rooms 1 and 2,
Forward Torpedo Launchers
Deck
14: Secondary Deflector Control, Living Quarters,
Stellar
Cartography, Cargo Bay 1,Warp Core - M/ARA Reaction Assembly,
Engineering
Section Impulse Engines, Enlisted Personnel
Living Quarters, Interconnecting Dorsal/Intermix
Shaft/Turbolifts
Deck
15: Recreation Deck/Zero-G Gymnasium, Crew Lounge,
Warp Core -
M/ARA Reaction Assembly, Engineering Section Impulse Engines
Deck
16: Tertiary Multipurpose Laboratories, Transporter
Room 2,
Emergency Transporter Room 3-4, Warp Core - M/ARA Reaction Assembly,
Cargo Bay 2
- Primary Cargo Bay, Cargo Transporter Room 2
Deck
17: Warp Core - M/ARA Reaction Assembly, Brig,
Secondary Computer
Core, Engineering Section Impulse Engine Control and Support Center,
Enlisted Personnel Living
Quarters, Deuterium
Injection Reactors
Deck 18: Warp Core - M/ARA
Reaction Assembly, Secondary
Computer Core, Deuterium Fuel Pumps and Fill
Ports,
Deuterium Storage Tanks
Subspace field distortion generators, Enlisted Personnel
Living
Quarters
Deck
19: Warp Core - M/ARA Reaction
Assembly,
Primary
Maintenance Support Center, Damage Control Triage and Storage
Area, Enlisted
Personnel Living Quarters
Deck
20: Warp Core - M/ARA Reaction
Assembly,
Upper
Engineering Support Area, Machine Shop, Primary Maintenance Support
Center,
Shuttle Bay, Damage Control Triage and Assembly Area
Deck
21: Warp Core - M/ARA Reaction
Assembly,
Main
Engineering, Shuttlebay Hangar
and Maintenance
Section, Primary and Emergency Deflector Dish Graviton Polarity
Generators
Deck
22: Warp Core - M/ARA Reaction
Assembly, Aft
Phaser and Torpedo Weapon Control, Emergency Fusion Reactors
1 and 2
Deck
23: Warp Core - M/ARA Reaction
Assembly, Main
Deflector Auxiliary Systems, Emergency Fusion Reactors 3 and 4
Deck
24: Warp Core - M/ARA Reaction
Assembly, Cargo Bay 2,
Cargo Bay 4, Cargo Transporter Rooms 3 and 4. Nacelle Power Transfer
Assembly,
Nacelle Personnel Transfer Conduit
Deck
25: Waste Recycling,
Environmental
Control, Emergency
Batteries, Anti-matter Generators, Gravimetric Polaron Generators,
Secondary
Shield Generators, Warp Core - M/ARA Reaction Assembly
Deck
26: Anti-matter Injectors, Warp
Core - M/ARA Reaction
Assembly, Emergency Gravimetric Polaron Generators, Tractor Beam
Generator, fore
and aft Tractor Beam assemblies.
APPENDIX
D - AUTHOR'S NOTES
This is the one point in this entire page where
you'll find that, for the
first time, the authors step out of the Star Trek universe and back
into our own
20th Century mindset. The information presented on this page
is a result of
hours and hours worth of researching, more researching and then a
rigorous and
intensive process of compiling the best information from canon sources,
and
making an attempt to fill in the blanks. For the purposes of
ST:ACTD, these are
the specs for the Ambassador class
vessel. Now to address some of the
problems found in compiling this information, followed by a brief
explanation as
to why a certain path was taken in these specs.
- There are two Ambassador class
starship types?
- Amazingly enough, yes, there are two types of Ambassador
class starships. I've included images of both below for
comparison's sake:
(Image from SciFi-Art)
(Image from SciFi-Art)
The
only real difference between the two appear
to be cosmetic differences on the model. However, refits are
bound to
happen, as are slight design changes, and I've tried to reflect those
in these
specs. Its up to the individual SM to choose, of course, but
I feel the
original Enterprise-C version was the more numerous.
Where
are the photon torpedo launchers?
Good
question. I've spent many a
day pouring over the renders, screen captures, and other shots of the
Ambassador
class starship and I can say that they are hidden away, much like the
Enterprise-D's were, under a retractable cowling. No glowing
red boxes
here, but to send a vessel like this into harm's way without a torpedo
launcher
would be inviting disaster.
Why
are the Ambassador Class starships
listed as being out of production?
Lets face it, its
an old space frame.
But, we have two reasons for its discontinuation - the real and the
assumed.
The real reason is that a stage hand dropped the original Enterprise-C
model and
it was never repaired, so it was never made into a CGI model,
therefore, its a
dead hull. Now, our assumed reason is as follows: the Akira
class - which
has a smaller crew - sports as much firepower if not more than the
Ambassador
Class. The Galaxy, and Sovereign fill the role as flagship
and the Nebula
and Intrepid are the primary workhorses and exploration platforms, so
that
leaves the Ambassador Class as a ship without a role.
Sure,
they are still in service, but if an
Akira can fill the same roles and do it better, why keep the old
Ambassador
Class in production? Believe me, I am of the same opinion as
Jason who
summed it up best: "Whomever dropped that model should be tarred and
feathered".
Its a shame that this classy ship hasn't been seen more.
Aren't
the Ambassadors a little old for
EMH's?
This is a bit of
creative license; I
didn't want to cut those SM's and players from using the EMH system in
whichever
incarnation they choose to use. If the ship's powergrid and
computers can
support holodecks, I don't see why they couldn't use EMH's.
APPENDIX
E - CREDITS
AND COPYRIGHT INFORMATION
AMBASSADOR-CLASS
SPECIFICATIONS
CREATED BY: STEVE MALLORY
SOURCES
USED:
- Star
Trek: The Next Generation Technical Manual - Rick Sternbach
and Michael Okuda
- Star
Trek: Deep Space Nine Technical Manual - Herman Zimmerman,
Rick Sternbach and Doug Drexler
- Star
Trek: The Magazine
- Starfleet
Technical Manual - Franz Joseph
- Star Trek
Starfleet Chronology - Stan Goldstein, Fred Goldstein, Rick Sternbach
Copyright
2001 -
Star Trek
: A Call to Duty. Use of these specifications is
restricted to the Star Trek:
A Call to Duty (ST:ACTD) Technical Specifications domain at
http://techspecs.acalltoduty.com and may only be reproduced
with the express permission of the ST:ACTDR on sites that clearly serve
to provide
information on ST:ACTDR, its various ships and stations, or other
related
topics. Editing the contents of the information present on this page or
reformatting the way in which it is presented is not permitted without
the
direct permission of ST:ACTDR. Wherever possible, published
sources were consulted to add
to the wealth of knowledge in this document, and in some cases, this
text was
reproduced here. Sources used are properly cited in the
"Credits and
Copyright Information" appendix. No copyright infringement is
intended.
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