What is Canon?
can·on
- An established principle: the
canons of polite society.
- A basis for judgment; a
standard or criterion.
- A group of literary works that
are generally accepted as representing a field: “the durable
canon of American short fiction” (William Styron).
- The works of a writer that have
been accepted as authentic: the entire Shakespeare canon.
The term
“canon” (not to be confused with a
“cannon” that actually shoots things) is on par
with how one might interrupt a biblical text in context to its religion
when trying to find the answer to something that might be contradicted
so many times. In the Christian sense, you have the Bible as being the
ultimate word, followed perhaps by the chronicled teachings of various
Saints, then somebody like the Pope, then your local priest, and
finally the evangelist living next door with an old tattered copy of
the Bible and cross trying to make sense of it all. In Star Trek, it
follows much the same way, with the episodes and movies being the
ultimate word, followed by the chronicles of such people as Rick
Sternback and Mike Okuda in the form of a Technical Manual, then some
Executive Producer like Rick Berman, then some writer and insider that
works on the show, and finally the Trek living next door wearing an
Original Series uniform and IDIC necklace trying to make sense of it
all.
Canon Sources:
The Ultimate
Source:
Television episodes from the
five television series (excluding The Animated Series) and the ten
feature-length movies.
Reliable
Sources:
The Next Generation Technical
Manual
Deep Space Nine Technical Manual
The Star Trek Encyclopedia
Star Trek Chronology
It’s rather obvious
to see why these sources would be considered the Trek-equivalent of the
Bible. Though the episodes and movies will always be the one true canon
source, the technical manuals and books listed here are on the
immediate next step down because they’ve been written by
persons involved with Trek for quite some time, and have had an
enormous influence in shaping the franchise.
Semi-Canon
Sources:
Backstage
Information:
Interviews with the likes of
people including Rick Sternbach, Mike Okuda, Herman Zimmerman, John
Eaves, etc.
Production designs, sketches,
etc.
Supplemental
Books:
Star Trek: The Magazine
Star Trek Fact Files
Star Trek Star Charts
The Starship Spotter
Many times the fans are not
privileged to some information that will never make it into a book or
movie; this information is taken with a grain of salt since sometimes
there is a reason why it never made it to the screen. The now-out of
print Star Trek: The Magazine and the Star Trek Fact Files are both
great sources which get most of their information from canon sources,
although sometimes the occasional misprint or misinterpretation may
boggle up its reliability. The Star Charts and Starship Spotter are
also nice books from people who worked on the shows, though their words
are not on par with that of the heavy hitters. It takes about 25
Geoffrey Mandels and 10 Adam
"Mojo" Lebowitzs to equal a
Rick Sternbach.
Non-Canon
Sources:
Star Trek computer and Video
Games
Star Trek novels
Books written by third-party
authors
Just about anything else
listing with Star Trek tact on the name.
This is where the fans get
confused. We’ll start from the top… If video games
were considered canon resources, we’d all have Hazard Teams
with I-Mods who would rely on shoot ‘em up tactics rather
then diplomacy to get the job done. Or ships would only be able to
launch a few torpedoes at a time and phasers would only fire from a few
arrays despite their clearly being others on the aft portions of our
ship. Games compromise canon for the sake of playability and making
things fun. The popular Bridge Commander could not work because the
Sovereign-class would be (and actually is) more overpowered then any
other vessel in the game, despite it not making use of all the torpedo
launchers and phaser arrays that we know exist – because
we’ve seen them used in the movies! Elite Force’s
Hazard Team is in itself a direct violation of canon, and even creates
up fictional weapons such as the I-Mod which constantly adapts to Borg
shield modulations. That would have certainly turned “First
Contact” into a short movie. These two examples already come
from what are considered the most popular games, though there are
dozens more which in some cases make you question why Star Trek is in
the game title!
Novels both contradict canon as
well as themselves, with sometimes different authors trying to fill in
the blanks for our favorite heroes during their adventures. Though some
have received critical acclaim for their great drama and realism in
regards to Trek, many more make common mistakes that even the casual
Trek fan will catch. Gold-pressed latnium (GPL) is actually a hollow
“worthless” gold brick with a liquid substance
inside that is actually latnium as we’ve seen from DS9
“Who Mourns for Mourn?” One book tries to pass
latnium as a non-replicatable metal that is gold in appearance and
shares many characteristics with a fictional metal the author created
that can be replicated, and a phase shift could make it appear to be
latnium. Great idea in an otherwise great story… bad idea
because it directly goes against canon. William Shatner’s
series of books brings Captain Kirk back to life, and in “The
Return” he destroys the Nebula-class U.S.S. Farragut seen at
the end of “Generations.” Strange, because the
Farragut was actually destroyed later in DS9’s “Nor
the Battle to the Strong.” There’s one minor thing
in a book that somewhat reinvents the Borg and destroys a good chunk of
them. Then in “Avenger” we have a plague that
infects a large chunk of the Federation.
Some dedicated fans go so far
as to create their own technical manuals and guides, which largely fill
in the gaps with information they create on their own. I’m
sorry, but the Enterprise-A is a Constitution-class refit…
not an Enterprise-class starship. And the Enterprise-C was an
Ambassador-class, not an Alaska-class Type-whatever.
Whoa…
Canon contradicts canon?
Yup, as if things
weren’t hard enough as it is. Take for instance that a line
in both “First Contact” and
“Nemesis” says that the Sovereign-class
Enterprise-E has a Deck 25 and a Deck 29, respectively. Well, in one
case it can from a security officer, but the second time it was from a
principal actor. Still, it simply can’t be true. Though there
were some modifications made to the Sovereign-class for the release of
“Nemesis,” this largely consisted of additional
torpedo launchers, the nacelles being swept further back and higher, as
well as the streamlining of the hull near the main shuttlebay. The
Master Situation Display (MSD – The nice cutaway you see on
the back of the bridge) was never changed between movies, and it
clearly shows the ship has 24 decks. Also, the counting and spacing of
windows on the exterior hull also brings about the same result, as does
interviews with some of the crew. After much consideration, that is how
one comes to know that there are only 24 decks on the ship as opposed
to 29. Many other examples exist, right down to the size of the Defiant
herself and the fact that her Type-10 shuttlecraft might not really be
able to fit through the bay doors.
Conclusion:
Between the five members on the
ASDB and the numerous sources we gather information from, we often take
weeks, if not months to sometimes sift through things as relatively
simple as how many torpedo launchers a ship has, or even how long the
vessel is. We have a clear set of sources that we derive canon
information from, and we use this as the principal cornerstone in
defending some of our decisions. Collectively, we own or have access to
all the episodes, movies and books considered to be reliable
information, and more often then not, we’ve also played all
the Star Trek games out there because we too are Star Trek fans.
Still, that doesn’t
mean that we aren’t wrong. The purpose of our newsgroup is
not only to ask questions, but also question some of the decisions
we’ve decided to take in terms of what a starship can or
cannot do. We welcome you to please back up your statements with
reliable sources, and accept that sometimes decisions may be made that
are not to your liking. With a game populace as large as
ST:ACTD’s, there will never be a time when all the
player’s are satisfied.